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lab1/behavior/behavior_engage.txt

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2025-09-23 11:18:33 +08:00
# File generated by Wizard 2.9.0 on Sep 19, 2025.
advanced_behavior behavior_engage
script_variables
WsfWeapon missile;
#WsfTaskManager taskManager=(WsfTaskManager)PROCESSOR;
end_script_variables
on_init
missile = PLATFORM.Weapon("sam");
writeln("on_init");
end_on_init
on_message
default
script
WsfControlMessage msg=(WsfControlMessage)MESSAGE;
writeln("receive",msg.AuxDataString("task"));
end_script
end_on_message
precondition
# writeln("precondition");
return true;
# return (taskManager.TasksReceivedFor(WsfTrackId(), "ENGAGE") > 0);
end_precondition
execute
# WsfTaskList engageTasks = taskManager.ReceivedTaskList(WsfTrackId(), "ENGAGE");
# WsfTask myTask = engageTasks.Entry(0);
# WsfTrackId trackId = myTask.TrackId();
# WsfLocalTrackList trackList = PLATFORM.TrackList("data_mgr");
# WsfTrack track = trackList.FindTrack(trackId);
# WsfTrack targetTrack = WsfSimulation.FindTrack();
# missile.Fire(track);
# writeln("Successfully engaged target");
return Success();
end_execute
end_advanced_behavior