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lab1/processors/ripr_agents/aiai/behavior_pincer.txt

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2025-09-12 15:20:28 +08:00
# ****************************************************************************
# CUI
#
# The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
#
# The use, dissemination or disclosure of data in this file is subject to
# limitation or restriction. See accompanying README and LICENSE for details.
# ****************************************************************************
behavior pincer
script_debug_writes off
script_variables
//debug parameters
bool mDrawSteering = false;
//parameters for how to initially fly pincer (1st phase, separation)
string mDirection = "none";
double mPincerSpeed = 500 * MATH.MPS_PER_NMPH(); //400 kts
double mPincerOffsetAngle = 70.0; //degrees
//parameters for determining if to chase and how to do so (2nd phase, option A)
double mEnemyFOVHalfAngle = 50.0; //degrees
double mChaseAngle = 75.0; //degrees
double mChaseSpeedlnsideFOV = 600 * MATH.MPS_PER_NMPH(); //600 kts
double mChaseSpeedOutsideFOV = 1200 * MATH.MPS_PER_NMPH(); //1200 kts
//parameters for determining if to drag (run) and how to do so (2nd phase, option B)
double mRunDistance = 130 * 1852; //130nm (meters)
double mRunAngleLimit = 15.0; //degrees
double mDragSpeed = 800 * MATH.MPS_PER_NMPH(); //800 kts
double mDragAddedAngle = -1.0; //degrees
//util var, not for user edit
WsfGeoPoint mPincerPoint;
bool mDragging = false;
bool mChasing = false;
WsfDraw mDraw = WsfDraw();
WsfRIPRJob mCurrentJob;
end_script_variables
script double GetPincerDragOffset(WsfTrack aTgt)
if (aTgt.Speed() >= PLATFORM.Speed())
{
return 180.0;
}
else
{
return (180 - MATH.ACos(aTgt.Speed()/PLATFORM.Speed()));
}
end_script
precondition
#writeln_d("precondition pincer");
if (!PROCESSOR.IsA_TypeOf("WSF_RIPR_PROCESSOR"))
{
return Failure("behavior not attached to a RIPR processor!");
} // ((WsfRIPRProcessor)PROCESSOR)
if (((WsfRIPRProcessor)PROCESSOR).GetRIPRCommanderProcessor().IsValid())
{
mCurrentJob = ((WsfRIPRProcessor)PROCESSOR).GetRIPRCommanderProcessor().GetJobFor(TIME_NOW, ((WsfRIPRProcessor)PROCESSOR));
if (mCurrentJob.IsValid())
{
// If we're supposed to fly towards a point, go for it!
if (mCurrentJob.Name() == "pincer")
{
mPincerPoint = (WsfGeoPoint)mCurrentJob.GetData("ZonePoint");
mDirection = (string)mCurrentJob.GetData(PLATFORM.Name());
if (mPincerPoint.IsValid())
{
return true;
}
else
{
writeln_d(PLATFORM.Name(), " pincer point not valid!");
return Failure("pincer job did not have valid point");
}
}
else
{
writeln_d(PLATFORM.Name(), " job not a pincer job: ", mCurrentJob.Name());
}
}
else
{
writeln_d(PLATFORM.Name(), " job not valid!");
}
}
else
{
writeln_d(PLATFORM.Name(), " commander not found!");
return Failure("no commander found");
}
return Failure("current job not a valid pincer job");
end_precondition
execute
writeln_d(PLATFORM.Name(), " executing pincer!, T=", TIME_NOW);
//provide for another channel for pursue-target jobs
if (((WsfRIPRProcessor)PROCESSOR).NumJobChannels() <= 1)
{
((WsfRIPRProcessor)PROCESSOR).SetNumJobChannels(2);
}
//writelnd("executing pincer.");
((WsfRIPRProcessor)PROCESSOR).ClearTarget();
//calculate heading if we are still flying offset
double angle = 0;
if (mDirection == "left")
{
angle = -mPincerOffsetAngle;
}
else if (mDirection == "right")
{
angle = mPincerOffsetAngle;
}
double heading = MATH.NormalizeAngle0_360(PLATFORM.TrueBearingTo(mPincerPoint) + angle);
//find out if we are being chased & should drag threats away
WsfTrack worstTrack;
double worstDist = MATH.DOUBLE_MAX();
double worstFOV = MATH.DOUBLE_MAX();
Array<string> targetNames = (Array<string>)mCurrentJob.GetData("ZoneThreatNameArray");
#extern WsfTrack GetTrackByName (WsfPlatform, string);
int allOnCap = (int)mCurrentJob.GetData("all_on_cap");
if (allOnCap <= 0)
{
//save off the closest opponent track
foreach(string tgtName in targetNames)
{
WsfTrack tgt = GetTrackByName(PLATFORM, tgtName);
if (tgt.IsValid() && tgt.LocationValid())
{
double attackRange = tgt.GroundRangeTo(PLATFORM);
if (attackRange < worstDist)
{
//run away, drag threats out
worstDist = attackRange;
worstTrack = tgt;
}
double fov = MATH.Fabs(tgt.RelativeBearingTo(PLATFORM));
if (fov < worstFOV)
{
worstFOV = fov;
}
}
}
//manage dragging state
if ( (mDragging == false) &&
(worstDist < mRunDistance) &&
(worstTrack.IsValid()) &&
(worstTrack.HeadingValid()) &&
(MATH.Fabs(worstTrack.TrueBearingTo(PLATFORM)-worstTrack.Heading()) < mRunAngleLimit))
{
mDragging = true;
if (mDirection == "right")
{
int count = (int)mCurrentJob.GetData("right_drag");
mCurrentJob.SetData("right_drag",count+1);
writeln_d(PLATFORM.Name(), " increased right_drag to: ", count+1);
}
else if (mDirection == "left")
{
int count = (int)mCurrentJob.GetData("left_drag");
mCurrentJob.SetData("left_drag",count+1);
writeln_d(PLATFORM.Name(), " increased left_drag to: ", count+1);
}
}
else if ( (mDragging == true) &&
( (!worstTrack.IsValid()) ||
(worstDist > (mRunDistance*1.1)) ||
(!worstTrack.HeadingValid()) ||
(MATH.Fabs(worstTrack.TrueBearingTo(PLATFORM)-worstTrack.Heading()) > (mRunAngleLimit*1.1))))
{
mDragging = false;
if (mDirection == "right")
{
int count = (int)mCurrentJob.GetData("right_drag");
mCurrentJob.SetData("right_drag",count-1);
writeln_d(PLATFORM.Name(), " decreased right_drag to: ", count-1);
}
else if (mDirection == "left")
{
int count = (int)mCurrentJob.GetData("left_drag");
mCurrentJob.SetData("left_drag",count -1);
writeln_d(PLATFORM.Name(), " decreased left_drag to: ", count-1);
}
}
mChasing = false;
if (mDragging == true)
{
writeln_d("dragging!");
//try to maintain distance
PLATFORM.GoToSpeed(mDragSpeed);
double dragOffset = GetPincerDragOffset(worstTrack);
if (mDirection == "right")
{
if (mDragAddedAngle > 0)
{
heading = MATH.NormalizeAngle0_360(heading + mDragAddedAngle);
}
else
{
heading = MATH.NormalizeAngle0_360(PLATFORM.TrueBearingTo(mPincerPoint) + dragOffset);
}
}
else if (mDirection == "left")
{
if (mDragAddedAngle > 0)
{
heading = MATH.NormalizeAngle0_360(heading - mDragAddedAngle);
}
else
{
heading = MATH.NormalizeAngle0_360(PLATFORM.TrueBearingTo(mPincerPoint) - dragOffset);
}
}
}
else
{
//look for reasons to chase
PLATFORM.GoToSpeed(mPincerSpeed);
//check if other pair is dragging, so we should chase
int count = 0;
if (mDirection == "right")
{
count = (int)mCurrentJob.GetData("left_drag");
}
else if (mDirection == "left")
{
count = (int)mCurrentJob.GetData("right_drag");
}
double diff = 0;
if (worstTrack.IsValid() && worstTrack.HeadingValid())
{
double b1 = worstTrack.Heading();
double b2 = worstTrack.TrueBearingTo(PLATFORM.Location());
diff = MATH.NormalizeAngleMinus180_180(b2 - b1);
}
if (count > 0 && MATH.Fabs(diff) > mEnemyFOVHalfAngle)
{
//the other pincer group is being engaged, turn in now
writeln_d(PLATFORM.Name(), " chasing because other pair is dragging");
mChasing = true;
}
//check if we have flanked & can now chase
else
{
if (mDirection == "right" && diff < -mChaseAngle)
{
writeln_d(PLATFORM.Name(), " right chasing because past chase angle");
mChasing = true;
}
else if (mDirection == "left" && diff > mChaseAngle)
{
mChasing = true;
writeln_d(PLATFORM.Name(), " left chasing because past chase angle");
}
}
}
}
else
{
writeln_d("All targets still on cap, no dragging or chasing yet!");
}
if (mChasing == true)
{
writeln_d("chasing!");
//double FOV = MATH.Fabs(worstTrack.RelativeBearingTo(PLATFORM));
if (worstFOV <= mEnemyFOVHalfAngle)
{
PLATFORM.GoToSpeed(mChaseSpeedlnsideFOV);
}
else
{
PLATFORM.GoToSpeed(mChaseSpeedOutsideFOV);
}
if (worstTrack.IsValid())
{
heading = PLATFORM.TrueBearingTo(worstTrack);
((WsfRIPRProcessor)PROCESSOR).SetTarget(worstTrack);
}
else
{
heading = PLATFORM.TrueBearingTo((WsfGeoPoint)mCurrentJob.GetData("ZonePoint"));
}
}
PLATFORM.TurnToHeading(heading);
if (mDrawSteering == true)
{
WsfGeoPoint pt = PLATFORM.Location();
pt.Extrapolate(heading, 185200);
mDraw.SetLayer("behavior_pincer");
mDraw.SetDuration(PROCESSOR.UpdateInterval());
mDraw.SetColor(0.0, 1.0, 0.75); //green-blue
mDraw.SetLineSize(1);
mDraw.BeginLines();
mDraw.Vertex(PLATFORM.Location());
mDraw.Vertex(pt);
mDraw.Vertex(PLATFORM.Location());
mDraw.Vertex(mPincerPoint);
mDraw.End();
}
# # writeln_d(" T=", TIME_NOW, ", range: ", interceptRange, " true-bearing; interceptHeading); #
##if ( (interceptAltitude - PLATFORM.Altitude()) > 5) #if ( (interceptAltitude - PLATFORM.Altitude()) > 10000*MATH.M_PER_FT())
#{
# writeln_d("GoToAltitude: ",interceptAltitude); # #PLATF0RM.GoToAltitude(interceptAltitude);
#>
end_execute
end_behavior