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lab1/platforms/brawler/alternatives/behavior_alt3581_negative_velocity.txt

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2025-09-12 15:20:28 +08:00
# ****************************************************************************
# CUI
#
# The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
#
# The use, dissemination or disclosure of data in this file is subject to
# limitation or restriction. See accompanying README and LICENSE for details.
# ****************************************************************************
// converted BRAWLER v7.5 alt35.f
// Replicates the negative velocity 3,5,8,1 alternative behavior
include_once BrawlerScriptUtil.txt
behavior alt3581_negative_velocity
script_debug_writes off
script_variables
WsfQuantumTaskerProcessor processor;
WsfPerceptionProcessor perception;
WsfBrawlerPlatform brawlerPlatform;
//**********************************************************************//
//** debugging parameters **//
//**********************************************************************//
bool mDrawSteering = false;
//**********************************************************************//
//** alternative parameters **//
//**********************************************************************//
// Flag used to enable/disable this alternative
bool mAlternative3581Enabled = true;
bool mCheckBoresight = true;
bool mCheckRange = true;
// Alternative ID
int ilevel = 3;
int kalt = 5;
int icall = 8;
int lcall = 1;
// Maneuver Alternative flight values
Vec3 mDir0;
double mGMX = 1.0;
double mSpd0 = 3.0;
//**********************************************************************//
//********* VARIABLES BELOW THIS LINE ARE NOT FOR USER EDITING *********//
//**********************************************************************//
WsfDraw mDraw = WsfDraw();
double mLastTime = 0.0;
end_script_variables
on_init
if (PROCESSOR.IsA_TypeOf("WSF_QUANTUM_TASKER_PROCESSOR"))
{
processor = (WsfQuantumTaskerProcessor)PROCESSOR;
}
perception = (WsfPerceptionProcessor)PLATFORM.Processor("perception");
brawlerPlatform = (WsfBrawlerPlatform)PLATFORM;
end_on_init
precondition
#writeln_d(PLATFORM.Name(), " precondition behavior_alt3581_negative_velocity, T=", TIME_NOW);
### Evaluate conditions that would prevent behavior alternative from running
if (!PROCESSOR.IsA_TypeOf("WSF_QUANTUM_TASKER_PROCESSOR"))
{
writeln_d("not a quantum tasker!");
return Failure("behavior not attached to a WSF_QUANTUM_TASKER_PROCESSOR");
}
if (!mAlternative3581Enabled)
{
writeln_d("behavior not enabled!");
return Failure("behavior alternative not enabled");
}
WsfTaskList tasks = processor.TasksReceivedOfType("WEAPON");
if(tasks.Count() <= 0)
{
return Failure("no weapon (hostile) tasks!");
}
WsfTask targetTask = tasks.Entry(0);
WsfLocalTrack hostile = PLATFORM.MasterTrackList().Find(targetTask.LocalTrackId());
if (!hostile.IsValid())
{
return Failure("no hostile track!");
}
//TODO - change this script so it doesn't use a truth method?
if (hostile.TargetKilled())
{
return Failure("hostile was destroyed!");
}
// alt35.f line 282 - 285
# if(spdut(iac).eq.0.0)goto 205
# if(obang(iac,me).gt.hafpi) go to 205
# rrunmn = 5.*ramp(twopi,obang(iac,me)+obang(me,iac),0.) <- same as 3551
# if(rngun(iac)*ftnmi .gt. rrunmn+1.) go to 205
if (!hostile.VelocityValid() || (hostile.Speed()*MATH.FT_PER_M()) < 1)
{
// If we don't have valid velocity or spoed is effectively zero
string msg = write_str("T=",TIME_NOW,", alt ", ilevel, kalt, icall, lcall, " hostile has invalid or no speed");
writeln_d(msg);
return Failure(msg);
}
double obang_hostile_me = brawlerPlatform.OffBoresightAngle(hostile.Target(), PLATFORM);
double obang_me_hostile = brawlerPlatform.OffBoresightAngle(PLATFORM, hostile.Target());
if (mCheckBoresight == true && obang_hostile_me > Math.PI_OVER_2())
{
// Not ahead of hostile
string msg = write_str("T=",TIME_NOW,", alt ", ilevel, kalt, icall, lcall, " off boresight angle hostile to me > Pi/2");
writeln_d(msg);
return Failure(msg);
}
double rrunmn = 5.0 * ramp(Math.TWO_PI(), obang_hostile_me + obang_me_hostile, 0.0);
double projectionTime = TIME_NOW + brawlerPlatform.ProjectedTimeDelta();
WsfGeoPoint projectedHostileLocation = hostile.LocationAtTime(projectionTime);
double rangeToHostile = PLATFORM.SlantRangeTo(projectedHostileLocation);
if (mCheckRange == true && rangeToHostile * Math.M_PER_NM() < rrunmn + 1.0)
{
// Hostile too far
string msg = write_str("T=",TIME_NOW,", alt ", ilevel, kalt, icall, lcall, " range to hostile < minimum range to run");
writeln_d(msg);
return Failure(msg);
}
// ALL CONDITIONS PASS
### Generate Maneuver Alternative
// alt35.f line 286 - 292
# iactn = 4
# lenalt = lactn(iactn)
# altdsc = altpk(3,5,icall,1,iacidt(iac),0)
# call vmake(-1.,veut(1,iac),dir0)
# gmx = gmxsu
# spd0 = 3.
# spdmod = thrttl
mDir0 = vmake(-1.0, hostile.VelocityNED());
mGMX = brawlerPlatform.MaxSustainedGs();
mSpd0 = 3.0;
### Evaluate [Projected] Maneuver Alternative
double score = brawlerPlatform.EvaluateVectorWithThrottle(mDir0, mGMX, mSpd0, ilevel, kalt, icall, lcall);
return score;
end_precondition
execute
## what was evaluated should be actually performed now
brawlerPlatform.FlyVectorWithThrottle(mDir0, mGMX, mSpd0);
end_execute
end_behavior