Files
lab1/platforms/brawler/alternatives/behavior_alt3411_straight_flight.txt

170 lines
6.0 KiB
Plaintext
Raw Normal View History

2025-09-12 15:20:28 +08:00
# ****************************************************************************
# CUI
#
# The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
#
# The use, dissemination or disclosure of data in this file is subject to
# limitation or restriction. See accompanying README and LICENSE for details.
# ****************************************************************************
// converted BRAWLER v7.5 alt34.f
// Replicates the 1v1 Offensive Maneuver 3,4,1,1 alternative behavior
// Straight Flight
//
// Operates on nearest perceived threat to generate maneuver alternative
behavior alt3411_straight_flight
script_debug_writes off
script_variables
WsfQuantumTaskerProcessor processor;
WsfPerceptionProcessor perception;
WsfBrawlerPlatform brawlerPlatform;
WsfLocalTrack targetTrack;
//**********************************************************************//
//** debugging parameters **//
//**********************************************************************//
bool mDrawSteering = false;
//**********************************************************************//
//** alternative parameters **//
//**********************************************************************//
// Flag used to enable/disable this alternative
bool mAlternative3411Enabled = true;
// Alternative ID
int ilevel = 3;
int kalt = 4;
int icall = 1;
int lcall = 1;
double mLongRange = 5.0 * Math.M_PER_NM();
Vec3 dir0;
double mGMX = 1.0;
double mSpd0 = 3.0;
// ALSO NEED:
// randomization to simulate imperfect decision making, valsig, read from MIND file, typically ~0.01
// Production rule bias, used in scoring of alternative
//**********************************************************************//
//********* VARIABLES BELOW THIS LINE ARE NOT FOR USER EDITING *********//
//**********************************************************************//
WsfDraw mDraw = WsfDraw();
double mLastTime = 0.0;
end_script_variables
on_init
if (PROCESSOR.IsA_TypeOf("WSF_QUANTUM_TASKER_PROCESSOR"))
{
processor = (WsfQuantumTaskerProcessor)PROCESSOR;
}
perception = (WsfPerceptionProcessor)PLATFORM.Processor("perception");
brawlerPlatform = (WsfBrawlerPlatform)PLATFORM;
end_on_init
precondition
#writeln_d(PLATFORM.Name(), " precondition behavior_alt3411_straight_flight, T=", TIME_NOW);
### Evaluate conditions that would prevent behavior alternative from running
if (!PROCESSOR.IsA_TypeOf("WSF_QUANTUM_TASKER_PROCESSOR"))
{
writeln_d("not a quantum tasker!");
return Failure("behavior not attached to a WSF_QUANTUM_TASKER_PROCESSOR");
}
if (!mAlternative3411Enabled)
{
writeln_d("behavior not enabled!");
return Failure("behavior alternative not enabled");
}
WsfTaskList tasks = processor.TasksReceivedOfType("WEAPON");
if(tasks.Count() <= 0)
{
return Failure("no weapon (target) tasks!");
}
WsfTask targetTask = tasks.Entry(0);
targetTrack = PLATFORM.MasterTrackList().Find(targetTask.LocalTrackId());
if (!targetTrack.IsValid())
{
return Failure("no target track!");
}
// Get nearest hostile and check that range is less than max
// alt34.f line 114
WsfTrack nearestHostile = perception.NearestThreat();
double rangeToNearest = 999999999; # default large value, in meters
if (nearestHostile.IsValid() &&
nearestHostile.LocationValid())
{
rangeToNearest = nearestHostile.SlantRangeTo(PLATFORM);
}
if (!nearestHostile.IsValid())
{
writeln_d("nearest hostile not valid!");
return Failure("no vaild hostiles closer than 5 nautical miles");
}
if (rangeToNearest > mLongRange)
{
writeln_d("nearest hostile too far away! (", rangeToNearest," m)");
return Failure("no vaild hostiles closer than 5 nautical miles");
}
// ALL CONDITIONS PASS
### Generate Maneuver Alternative
# alt34.f line 115 - 121
# iactn = 4
# call vnorm(vp(1,me),dir0) - get a unit vector (dir0) of my current velocity vector
# gmx = amin1(3.,gmxsu) - take the smaller of 3.0 and Maximum load possible at maximum thrust
# spd0 = 3.
# spdmod = thrttl (desspd = 1, thrttl = 2, desacc = 3)
int iactn = 4;
dir0 = PLATFORM.VelocityNED().Normal();
mGMX = Math.Min(3.0, brawlerPlatform.MaxSustainedGs());
mSpd0 = 3.0;
int spdmod = 2; // thrttl
### Project and Evaluate (Score) Maneuver Alternative
// Alternative is only projected tproj sec and then evaluated
double alternativeScore = brawlerPlatform.EvaluateVectorWithThrottle(dir0, mGMX, mSpd0, ilevel, kalt, icall, lcall);
writeln_d(PLATFORM.Name(), " behavior_alt3411_straight_flight score = ", alternativeScore, ", T=", TIME_NOW);
### Return Maneuver Alternative Score
return alternativeScore;
end_precondition
execute
#writeln_d(PLATFORM.Name(), " executing behavior_alt3411_straight_flight, T=", TIME_NOW);
brawlerPlatform.FlyVectorWithThrottle(dir0, mGMX, mSpd0);
# if (mDrawSteering == true)
# {
# mDraw.SetLayer("behavior_pursue_target");
# mDraw.SetDuration(processor.UpdateInterval());
# mDraw.SetColor(1.0, 0.5, 0.0);
# mDraw.SetLineSize(1);
# mDraw.BeginLines();
# mDraw.Vertex(PLATFORM.Location());
# mDraw.Vertex(mTargetPoint);
# mDraw.End();
# }
#
# string msg = write_str("pursue-target: ", targetTrack.TargetName(), " at speed ", (string)mTargetSpeed);
# writeln_d(" T=", TIME_NOW, " ", PLATFORM.Name(), " ", msg);
# FlyTarget( PLATFORM, mTargetPoint, mTargetSpeed);
end_execute
end_behavior