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platforms/blue_adv_fighter_1_ripr.txt
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120
platforms/blue_adv_fighter_1_ripr.txt
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# ****************************************************************************
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# CUI
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#
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# The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
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#
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# The use, dissemination or disclosure of data in this file is subject to
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# limitation or restriction. See accompanying README and LICENSE for details.
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# ****************************************************************************
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#for BLUE_ADV_FIGHTER_1
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include_once platforms/blue_adv_fighter_1_base.txt
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#for AIAI-thinker
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include_once processors/ripr_agents/aiai/aiai_processor.txt
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include_once weapons/aam/simple_short_range_missile.txt
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include_once weapons/aam/super_long_range_missile.txt
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include_once weapons/aam/blue_lr_a2a_rf_missile.txt
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platform_type blue_adv_fighter_1 BLUE_ADV_FIGHTER_1_BASE
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//use a longer range missile for this type
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//adjust missile ranges in int-thinker below to accomodate
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delete weapon int_missile
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#weapon int_missile SUPER_LONG_RANGE_MISSILE end_weapon
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#weapon int_missile SIMPLE_LONG_RANGE_MISSILE end_weapon
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#weapon aim9 SIMPLE_SHORT_RANGE_MISSILE end_weapon
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#weapon jdradm SUPER_LONG_RANGE_MISSILE end_weapon
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weapon blue_lr_a2a_rf_missile SIMPLE_BLUE_LR_A2A_RF_MISSILE
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quantity 8
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end_weapon
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# edit weapon blue_sr_a2a_ir_missile
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# quantity 2
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# end_weapon
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# edit weapon jdradm
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# quantity 6
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# end_weapon
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//This is the code that lets the interceptor intercept
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processor int-thinker AIAI-thinker
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script_variables
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#mWeaponArray[0] = Map<string, Object>();
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#mWeaponArray[0].Set("name", "blue_sr_a2a_ir_missile");
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#mWeaponArray[0].Set("weapon", PLATFORM.Weapon("blue_sr_a2a_ir_missile"));
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#mWeaponArray[0].Set("rangeMin", 1000);
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#mWeaponArray[0].Set("rangeMax", 65000); // ~35 miles
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mWeaponArray[0] = Map<string, Object>();
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mWeaponArray[0].Set("name", "blue_lr_a2a_rf_missile");
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mWeaponArray[0].Set("weapon", PLATFORM.Weapon("blue_lr_a2a_rf_missile"));
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mWeaponArray[0].Set("rangeMin", 1000);
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mWeaponArray[0].Set("rangeMax", 111120); // ~60 miles
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mWeaponArray[0].Set("numActiveMax", 2); // how many weapons of this type can be in play simultaneously
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mWeaponArray[0].Set("AIR", 1); // DOMAIN CAPABLE, yes, this weapon can hit air (default true)
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mWeaponArray[0].Set("LAND", 0); // DOMAIN CAPABLE, no, this weapon can NOT hit land (default false)
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/*
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mWeaponArray[1] = Map<string, Object>();
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#mWeaponArray[1].Set("name", "blue_lr_a2a_rf_missile");
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#mWeaponArray[1].Set("weapon", PLATFORM.Weapon("blue_lr_a2a_rf_missile"));
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mWeaponArray[1].Set("name", "jdradm");
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mWeaponArray[1].Set("weapon", PLATFORM.Weapon("jdradm"));
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mWeaponArray[1].Set("rangeMin", 9260);
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#mWeaponArray[1].Set("rangeMax", 111120); // ~60 miles
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mWeaponArray[1].Set("rangeMax", 296320); // ~160 miles
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mWeaponArray[1].Set("numActiveMax", 1); // how many weapons of this type can be in play simultaneously
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*/
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end_script_variables
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end_processor
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sensor geo_sensor WSF_GEOMETRIC_SENSOR
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azimuth_field_of_view -180.0 degrees 180.0 degrees
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elevation_field_of_view -90.0 degrees 90.0 degrees
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//azimuth_field_of_view -60.0 degrees 60.0 degrees
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//elevation_field_of_view -30.0 degrees 30.0 degrees
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minimum_range 0 m
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#maximum_range 100000 m
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#maximum_range 138900 m #about 75 nm, 75% of missile range
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maximum_range 185200 m #about 100 nm
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on
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frame_time 0.5 sec
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reports_location
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reports_velocity
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reports_iff
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track_quality 1.0
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ignore_same_side
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internal_link track_manager
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end_sensor
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processor incoming_threats WSF_THREAT_PROCESSOR
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update_interval 0.1 sec
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#update_interval 2.0 sec
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#1300 knots
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threat_velocity 668.7778 m/s
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threat_angle_spread 20.0 deg
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script void identified_new_threat(WsfTrack aTrack)
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writeln("!!! me: ", PLATFORM.Name(), ", new threat: ", aTrack.TargetName(), ", speed: ", aTrack.Speed());
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end_script
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script void dropped_threat(WsfTrack aTrack)
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if (aTrack.IsValid())
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{
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writeln("!!! ", PLATFORM.Name(), " dropped a threat: ", aTrack.TargetName());
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}
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else
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{
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writeln("!!! ", PLATFORM.Name(), " dropped a threat");
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}
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end_script
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end_processor
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end_platform_type
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