init
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# ****************************************************************************
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# CUI
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#
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# The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
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#
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# The use, dissemination or disclosure of data in this file is subject to
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# limitation or restriction. See accompanying README and LICENSE for details.
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# ****************************************************************************
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// converted BRAWLER v7.5 alt32.f and captrn.f
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// Replicates the route maneuver 3,2,1,1 and cap turn 3,2,2,1 alternative behavior
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// This behavior will just fly the WSF platform route
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behavior alt3211_route_maneuver
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script_debug_writes off
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script_variables
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WsfQuantumTaskerProcessor processor;
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WsfPerceptionProcessor perception;
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WsfBrawlerPlatform brawlerPlatform;
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//**********************************************************************//
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//** debugging parameters **//
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//**********************************************************************//
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bool mDrawSteering = false;
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//**********************************************************************//
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//** alternative parameters **//
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//**********************************************************************//
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// Flag used to enable/disable this alternative
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bool mAlternative3211Enabled = true;
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// Alternative ID
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int ilevel = 3;
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int kalt = 2;
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int icall = 1;
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int lcall = 1;
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//**********************************************************************//
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//********* VARIABLES BELOW THIS LINE ARE NOT FOR USER EDITING *********//
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//**********************************************************************//
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WsfDraw mDraw = WsfDraw();
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double mLastTime = 0.0;
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end_script_variables
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on_init
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if (PROCESSOR.IsA_TypeOf("WSF_QUANTUM_TASKER_PROCESSOR"))
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{
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processor = (WsfQuantumTaskerProcessor)PROCESSOR;
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}
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perception = (WsfPerceptionProcessor)PLATFORM.Processor("perception");
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brawlerPlatform = (WsfBrawlerPlatform)PLATFORM;
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end_on_init
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precondition
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#writeln_d(PLATFORM.Name(), " precondition behavior_alt3411_straight_flight, T=", TIME_NOW);
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### Evaluate conditions that would prevent behavior alternative from running
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if (!PROCESSOR.IsA_TypeOf("WSF_QUANTUM_TASKER_PROCESSOR"))
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{
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writeln_d("not a quantum tasker!");
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return Failure("behavior not attached to a WSF_QUANTUM_TASKER_PROCESSOR");
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}
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if (!mAlternative3211Enabled)
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{
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writeln_d("behavior not enabled!");
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return Failure("behavior alternative not enabled");
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}
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WsfTaskList tasks = processor.TasksReceivedOfType("WEAPON");
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if(tasks.Count() > 0)
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{
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// Fail if we should be pursuing a weapon task
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return Failure("pursuing WEAPON task");
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}
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WsfRoute route = PLATFORM.Route();
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if (!route.IsValid() || route.Size() < 2)
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{
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// Fail if we do not have a valid route
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string msg = write_str("T=",TIME_NOW,", alt ", ilevel, kalt, icall, lcall, " invalid route");
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writeln_d(msg);
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return Failure(msg);
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}
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// Otherwise return a high score for this alternative
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// so it is picked and we just follow our route
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double score = 10.0;
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return score;
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end_precondition
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execute
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PLATFORM.ReturnToRoute();
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end_execute
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end_behavior
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