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# ****************************************************************************
# CUI
#
# The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
#
# The use, dissemination or disclosure of data in this file is subject to
# limitation or restriction. See accompanying README and LICENSE for details.
# ****************************************************************************
// converted BRAWLER v7.5 alt34.f -> alt343.f
// Replicates the 3,4,3,1 alternative behavior
// alt3431_roll-15_pull
behavior alt3431_roll-15_pull
script_debug_writes off
script_variables
WsfQuantumTaskerProcessor processor;
WsfPerceptionProcessor perception;
WsfBrawlerPlatform brawlerPlatform;
//**********************************************************************//
//** debugging parameters **//
//**********************************************************************//
bool mDrawSteering = false;
//**********************************************************************//
//** alternative parameters **//
//**********************************************************************//
// Flag used to enable/disable this alternative
bool mAlternative3431Enabled = true;
double mLongRange = 5.0 * Math.M_PER_NM();
// Alternative ID
int ilevel = 3;
int kalt = 4;
int icall = 3;
int lcall = 1;
Vec3 a0; # maneuver plane
Vec3 dir0; # direction vector
double gmx; # max Gs
double spd0; # throttle setting
//**********************************************************************//
//********* VARIABLES BELOW THIS LINE ARE NOT FOR USER EDITING *********//
//**********************************************************************//
WsfDraw mDraw = WsfDraw();
double mLastTime = 0.0;
double grav = 32.17405;
end_script_variables
on_init
if (PROCESSOR.IsA_TypeOf("WSF_QUANTUM_TASKER_PROCESSOR"))
{
processor = (WsfQuantumTaskerProcessor)PROCESSOR;
}
perception = (WsfPerceptionProcessor)PLATFORM.Processor("perception");
brawlerPlatform = (WsfBrawlerPlatform)PLATFORM;
end_on_init
precondition
#writeln_d(PLATFORM.Name(), " precondition alt3431 roll-15_pull, T=", TIME_NOW);
### Evaluate conditions that would prevent behavior alternative from running
if (!PROCESSOR.IsA_TypeOf("WSF_QUANTUM_TASKER_PROCESSOR"))
{
writeln_d("not a quantum tasker!");
return Failure("behavior not attached to a WSF_QUANTUM_TASKER_PROCESSOR");
}
if (!mAlternative3431Enabled)
{
writeln_d("behavior not enabled!");
return Failure("behavior alternative not enabled");
}
## alt 34.f line 97, & 140
#lrange = rhst*ftnmi .gt. 5.0
#if(lrange)goto 15
WsfTrack nearestHostile = perception.NearestThreat();
double rangeToNearest = 999999999; # default large value, in meters
if (nearestHostile.IsValid() &&
nearestHostile.LocationValid())
{
rangeToNearest = nearestHostile.SlantRangeTo(PLATFORM);
}
if (!nearestHostile.IsValid())
{
writeln_d("nearest hostile not valid!");
return Failure("no vaild hostiles closer than 5 nautical miles");
}
if (rangeToNearest > mLongRange)
{
writeln_d("nearest hostile too far away! (", rangeToNearest," m)");
return Failure("no vaild hostiles closer than 5 nautical miles");
}
##alt343.f line 99-109
## ROLL -15 & PULL
#dir0(1) = 0.
#dir0(2) = -sd15
#dir0(3) = -cd15
#call vxfrmc(rwep,dir0,dir0,2)
## DIR0 IS UNIT ACCELERATION VECTOR IN DESIRED MANEUVER PLANE
#call manpln(dir0,gmxsu)
double sd15 = 0.2588190;
double cd15 = 0.9659258;
dir0 = Vec3.Construct(0.0, -sd15, -cd15);
dir0 = brawlerPlatform.ConvertWindtoNED(dir0);
double gmxsu = brawlerPlatform.MaxTacticalGs();
#call manpln(dir0,gmxsu)
#manpln() - maneuver in plane: replicated in 6 lines below
dir0 = vorth(dir0, PLATFORM.VelocityNED());
dir0.Normalize();
int iactn = 4;
gmx = gmxsu;
spd0 = 3.0;
int spdmod = 2; //thrttl
### Project and Evaluate (Score) Maneuver Alternative
double score = brawlerPlatform.EvaluateVectorWithThrottle(dir0, gmx, spd0, ilevel, kalt, icall, lcall);
return score;
end_precondition
execute
## what was evaluated should be actually performed now
PLATFORM.FlyVectorWithThrottle(dir0, gmx, spd0);
end_execute
end_behavior