init
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# ****************************************************************************
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# CUI
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#
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# The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
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#
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# The use, dissemination or disclosure of data in this file is subject to
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# limitation or restriction. See accompanying README and LICENSE for details.
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# ****************************************************************************
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// converted BRAWLER v7.5 alt39.f
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// Replicates the evade missile 3,9,1,1 alternative behavior
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// GENERATES MISSILE EVASION MANEUVER
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behavior alt3911_evade_missile
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script_debug_writes off
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script_variables
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WsfQuantumTaskerProcessor processor;
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WsfThreatProcessor threatProc;
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WsfBrawlerPlatform brawlerPlatform;
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//**********************************************************************//
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//** debugging parameters **//
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//**********************************************************************//
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bool mDrawSteering = false;
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//**********************************************************************//
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//** alternative parameters **//
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//**********************************************************************//
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// Flag used to enable/disable this alternative
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bool mAlternative3911Enabled = true;
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// Alternative ID
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int ilevel = 3;
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int kalt = 9;
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int icall = 1;
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int lcall = 1;
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// Maneuver Alternative flight values
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Vec3 mDir0 = Vec3();
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double mGMX = 1.0;
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double mSpd0 = 3.0;
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//**********************************************************************//
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//********* VARIABLES BELOW THIS LINE ARE NOT FOR USER EDITING *********//
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//**********************************************************************//
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WsfDraw mDraw = WsfDraw();
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double mLastTime = 0.0;
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end_script_variables
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on_init
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if (PROCESSOR.IsA_TypeOf("WSF_QUANTUM_TASKER_PROCESSOR"))
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{
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processor = (WsfQuantumTaskerProcessor)PROCESSOR;
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}
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threatProc = (WsfThreatProcessor)PLATFORM.Processor("incoming_threats");
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brawlerPlatform = (WsfBrawlerPlatform)PLATFORM;
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end_on_init
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precondition
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#writeln_d(PLATFORM.Name(), " precondition behavior_alt3911_straight_flight, T=", TIME_NOW);
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### Evaluate conditions that would prevent behavior alternative from running
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if (!PROCESSOR.IsA_TypeOf("WSF_QUANTUM_TASKER_PROCESSOR"))
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{
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writeln_d("not a quantum tasker!");
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return Failure("behavior not attached to a WSF_QUANTUM_TASKER_PROCESSOR");
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}
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if (!mAlternative3911Enabled)
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{
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writeln_d("behavior not enabled!");
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return Failure("behavior alternative not enabled");
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}
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WsfTrack threat = threatProc.NearestThreat();
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if (!threat.IsValid())
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{
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// This check equivalent to noneed in alt39.f
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writeln_d("no incoming missiles");
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return Failure("no incoming missiles");
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}
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// ALL CONDITIONS PASS
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### Generate Maneuver Alternative
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# iactn = 4
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# lenalt = lactn(iactn)
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# altdsc = altpk(3,9,1,1,0,0)
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# call xmit(3,direv,dir0)
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# gmx = gmxin
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# spd0 = throtm(iacid) <- limits throttle to 2 if there are IR missiles coming at me
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# spdmod = thrttl
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// Get stored evasion direction vector
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//Vec3 direvd = brawlerPlatform.EvasionDirection();
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Vec3 direvd = brawlerPlatform.EvasionDirection();
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mDir0 = direvd;
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mGMX = brawlerPlatform.MaxAvailableGs();
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mSpd0 = 2; // Always 2 for now
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### Evaluate [Projected] Maneuver Alternative
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double score = brawlerPlatform.EvaluateVectorWithThrottle(mDir0, mGMX, mSpd0, ilevel, kalt, icall, lcall);
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return score;
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end_precondition
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execute
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## what was evaluated should be actually performed now
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brawlerPlatform.FlyVectorWithThrottle(mDir0, mGMX, mSpd0);
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end_execute
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end_behavior
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