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platforms/brawler/brawler_flight_lead.txt
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72
platforms/brawler/brawler_flight_lead.txt
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# ****************************************************************************
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# CUI
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#
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# The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
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#
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# The use, dissemination or disclosure of data in this file is subject to
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# limitation or restriction. See accompanying README and LICENSE for details.
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# ****************************************************************************
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platform_type BRAWLER_FLIGHT_LEAD WSF_PLATFORM
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comm datalink WSF_COMM_TRANSCEIVER
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network_name brawler_net
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internal_link data_mgr
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internal_link task_mgr
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internal_link perception
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end_comm
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processor data_mgr WSF_TRACK_PROCESSOR
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master_track_processor
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end_processor
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track_manager
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retain_raw_tracks
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retain_track_history
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uncorrelated_track_drops disable
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end_track_manager
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processor perception WSF_PERCEPTION_PROCESSOR
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asset_perception status_messages
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end_processor
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processor task_mgr WSF_QUANTUM_TASKER_PROCESSOR
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script_variables
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## for evaluating weapon tasks
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Map<string,int> mKnownTargetTypes = Map<string,int>();
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mKnownTargetTypes["BRAWLER_PLATFORM"] = 1;
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end_script_variables
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script Array<WsfTask> FlightLeadTaskGeneration (Array<WsfLocalTrack> TRACKS, Array<WsfAssetPerception> ASSETS )
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Array<WsfTask> tasks = Array<WsfTask>();
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//if its us, then create weapon tasks for enemy tracks
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writeln_d("TRACKS.Size() = ", TRACKS.Size(), ", ASSETS.Size() = ", ASSETS.Size());
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for (int i=0; i<TRACKS.Size(); i=i+1)
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{
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WsfLocalTrack lt = TRACKS.Get(i);
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if (lt.IsValid() && (!lt.SideValid() || lt.Side() != PLATFORM.Side()))
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{
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if (mKnownTargetTypes.Size() <= 0 || mKnownTargetTypes.Exists(lt.TargetType()))
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{
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WsfTask task = WsfTask.Construct(1.0, "WEAPON", lt);
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task.SetTaskType("WEAPON");
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tasks.PushBack(task);
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writeln_d("weapon task generated for: ", lt.TargetName(), ", updated time: ", lt.UpdateTime());
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}
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}
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}
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return tasks;
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end_script
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on_initialize
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end_on_initialize
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#debug
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#script_debug_writes on
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#show_task_messages
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reallocation_strategy dynamic
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generator custom FlightLeadTaskGeneration
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evaluator distance
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#allocator greedy_isolated
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allocator optimal_profit
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allocator_extra_assets optimal_profit #assigns tasks to extra blue guys
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update_interval 0.3 sec
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end_processor
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end_platform_type
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