init
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114
processors/quantum_agents/aiai/behavior_search_pursuit.txt
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114
processors/quantum_agents/aiai/behavior_search_pursuit.txt
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# ****************************************************************************
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# CUI
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#
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# The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
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#
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# The use, dissemination or disclosure of data in this file is subject to
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# limitation or restriction. See accompanying README and LICENSE for details.
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# ****************************************************************************
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# Search behavior that can be driven by locations
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# provided by a heat map. This behavior is stand alone and
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# does not rely on tasks being assigned by a commander.
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behavior search_pursuit
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script_debug_writes off
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script_variables
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WsfQuantumTaskerProcessor processor;
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string mSearchRadarName = "radar"; // replace with sensor name on platform
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// For guiding search via heat map
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// Level of heat to check for nearest, higer vales more likely
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// to guide to target
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double mHeatLevel = 0.3;
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// Nearest track or Closest heat location that is mHeatLevel or higer
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WsfGeoPoint mPursuitLocation = WsfGeoPoint();
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bool mDrawSteering = true;
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WsfDraw mDraw = WsfDraw();
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end_script_variables
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on_init
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if (PROCESSOR.IsA_TypeOf("WSF_QUANTUM_TASKER_PROCESSOR"))
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{
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processor = (WsfQuantumTaskerProcessor)PROCESSOR;
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}
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end_on_init
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precondition
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writeln_d("T= ",TIME_NOW, " precondition search_pursuit");
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if (!PROCESSOR.IsA_TypeOf("WSF_QUANTUM_TASKER_PROCESSOR"))
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{
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return Failure("behavior not attached to a quantum tasker processor!");
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}
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WsfPerceptionProcessor perception = (WsfPerceptionProcessor)PLATFORM.Processor("perception");
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// Check if we have a threat track
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# WsfTrack nearestThreat = perception.NearestThreat();
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# if (nearestThreat.IsValid() && nearestThreat.LocationValid())
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# {
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# mPursuitLocation = nearestThreat.CurrentLocation();
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# return true;
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# }
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// Check for closest heat square with (heatValue >= mHeatLevel) and get the location
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if (perception.GetNearestHeat(PLATFORM.Location(), mPursuitLocation, mHeatLevel))
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{
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return true;
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}
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else
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{
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return Failure("No heat locations to pursue");
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}
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end_precondition
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execute
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writeln_d(PLATFORM.Name(), " executing search_pursuit, T=", TIME_NOW);
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if (!mPursuitLocation.IsValid())
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{
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writeln_d(PLATFORM.Name(), " has invalid HeatPoint, T=", TIME_NOW);
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return;
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}
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//make sure radar is on
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WsfSensor searchRadar = PLATFORM.Sensor(mSearchRadarName);
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if (searchRadar.IsValid())
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{
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if (!searchRadar.IsTurnedOn())
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{
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searchRadar.TurnOn();
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writeln_d(PLATFORM.Name(), " turned on active radar ", searchRadar);
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}
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else
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{
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writeln_d(" radar already turned on");
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}
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}
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if (mDrawSteering == true)
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{
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mDraw.SetLayer("behavior_search_pursuit");
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mDraw.SetDuration(PROCESSOR.UpdateInterval());
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mDraw.SetColor(1.0, 0.5, 0.0);
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mDraw.SetLineSize(1);
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mDraw.BeginLines();
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mDraw.Vertex(PLATFORM.Location());
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mDraw.Vertex(mPursuitLocation);
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mDraw.End();
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}
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double ownSpeed = PLATFORM.Speed();
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string msg = write_str("pursuing target: ", mPursuitLocation, " at speed ", (string)ownSpeed);
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writeln_d(" T=", TIME_NOW, " ", PLATFORM.Name(), " ", msg);
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FlyTarget(PLATFORM, mPursuitLocation, ownSpeed);
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end_execute
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end_behavior
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