迫击炮车行为树搭建完成

This commit is contained in:
2025-10-09 09:48:26 +08:00
parent 08a1c8747b
commit 76e62a75fa
10 changed files with 232 additions and 185 deletions

View File

@@ -0,0 +1,52 @@
# File generated by Wizard 2.9.0 on Sep 19, 2025.
advanced_behavior behavior_fire
script_variables
WsfWeapon missile;
WsfControlMessage msg=WsfControlMessage();
string str="";
WsfTrack track=WsfTrack();
end_script_variables
on_init
missile = PLATFORM.Weapon("sam");
writeln("on_init");
end_on_init
on_message
type WSF_CONTROL_MESSAGE
script
msg=(WsfControlMessage)MESSAGE;
writeln("receive",msg.AuxDataString("task"));
str=msg.AuxDataString("task");
track=(WsfTrack)msg.AuxDataObject("track");
writeln(str);
# if(msg.AuxDataString("task")=="FIRE")
# {
# writeln("in fire");
# WsfTrack track=(WsfTrack)msg.AuxDataObject("track");
# missile.Fire(track);
# writeln("fire,remain weapon:", missile.QuantityRemaining());
# }
end_script
end_on_message
precondition
writeln(str);
if( str=="FIRE")
{
writeln("in fire");
return true;
}
return false;
end_precondition
execute
missile.Fire(track);
writeln("fire,remain weapon:", missile.QuantityRemaining());
str="";
return Success();
end_execute
end_advanced_behavior