迫击炮车行为树搭建完成
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52
behavior/behavior_fire.txt
Normal file
52
behavior/behavior_fire.txt
Normal file
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# File generated by Wizard 2.9.0 on Sep 19, 2025.
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advanced_behavior behavior_fire
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script_variables
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WsfWeapon missile;
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WsfControlMessage msg=WsfControlMessage();
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string str="";
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WsfTrack track=WsfTrack();
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end_script_variables
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on_init
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missile = PLATFORM.Weapon("sam");
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writeln("on_init");
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end_on_init
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on_message
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type WSF_CONTROL_MESSAGE
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script
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msg=(WsfControlMessage)MESSAGE;
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writeln("receive",msg.AuxDataString("task"));
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str=msg.AuxDataString("task");
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track=(WsfTrack)msg.AuxDataObject("track");
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writeln(str);
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# if(msg.AuxDataString("task")=="FIRE")
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# {
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# writeln("in fire");
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# WsfTrack track=(WsfTrack)msg.AuxDataObject("track");
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# missile.Fire(track);
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# writeln("fire,remain weapon:", missile.QuantityRemaining());
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# }
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end_script
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end_on_message
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precondition
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writeln(str);
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if( str=="FIRE")
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{
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writeln("in fire");
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return true;
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}
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return false;
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end_precondition
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execute
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missile.Fire(track);
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writeln("fire,remain weapon:", missile.QuantityRemaining());
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str="";
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return Success();
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end_execute
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end_advanced_behavior
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