# **************************************************************************** # CUI # # The Advanced Framework for Simulation, Integration, and Modeling (AFSIM) # # The use, dissemination or disclosure of data in this file is subject to # limitation or restriction. See accompanying README and LICENSE for details. # **************************************************************************** #for BLUE_ADV_FIGHTER_1 include_once platforms/blue_adv_fighter_1_base.txt #for AIAI-thinker include_once processors/ripr_agents/aiai/aiai_processor.txt include_once weapons/aam/simple_short_range_missile.txt include_once weapons/aam/super_long_range_missile.txt include_once weapons/aam/blue_lr_a2a_rf_missile.txt platform_type blue_adv_fighter_1 BLUE_ADV_FIGHTER_1_BASE //use a longer range missile for this type //adjust missile ranges in int-thinker below to accomodate delete weapon int_missile #weapon int_missile SUPER_LONG_RANGE_MISSILE end_weapon #weapon int_missile SIMPLE_LONG_RANGE_MISSILE end_weapon #weapon aim9 SIMPLE_SHORT_RANGE_MISSILE end_weapon #weapon jdradm SUPER_LONG_RANGE_MISSILE end_weapon weapon blue_lr_a2a_rf_missile SIMPLE_BLUE_LR_A2A_RF_MISSILE quantity 8 end_weapon # edit weapon blue_sr_a2a_ir_missile # quantity 2 # end_weapon # edit weapon jdradm # quantity 6 # end_weapon //This is the code that lets the interceptor intercept processor int-thinker AIAI-thinker script_variables #mWeaponArray[0] = Map(); #mWeaponArray[0].Set("name", "blue_sr_a2a_ir_missile"); #mWeaponArray[0].Set("weapon", PLATFORM.Weapon("blue_sr_a2a_ir_missile")); #mWeaponArray[0].Set("rangeMin", 1000); #mWeaponArray[0].Set("rangeMax", 65000); // ~35 miles mWeaponArray[0] = Map(); mWeaponArray[0].Set("name", "blue_lr_a2a_rf_missile"); mWeaponArray[0].Set("weapon", PLATFORM.Weapon("blue_lr_a2a_rf_missile")); mWeaponArray[0].Set("rangeMin", 1000); mWeaponArray[0].Set("rangeMax", 111120); // ~60 miles mWeaponArray[0].Set("numActiveMax", 2); // how many weapons of this type can be in play simultaneously mWeaponArray[0].Set("AIR", 1); // DOMAIN CAPABLE, yes, this weapon can hit air (default true) mWeaponArray[0].Set("LAND", 0); // DOMAIN CAPABLE, no, this weapon can NOT hit land (default false) /* mWeaponArray[1] = Map(); #mWeaponArray[1].Set("name", "blue_lr_a2a_rf_missile"); #mWeaponArray[1].Set("weapon", PLATFORM.Weapon("blue_lr_a2a_rf_missile")); mWeaponArray[1].Set("name", "jdradm"); mWeaponArray[1].Set("weapon", PLATFORM.Weapon("jdradm")); mWeaponArray[1].Set("rangeMin", 9260); #mWeaponArray[1].Set("rangeMax", 111120); // ~60 miles mWeaponArray[1].Set("rangeMax", 296320); // ~160 miles mWeaponArray[1].Set("numActiveMax", 1); // how many weapons of this type can be in play simultaneously */ end_script_variables end_processor sensor geo_sensor WSF_GEOMETRIC_SENSOR azimuth_field_of_view -180.0 degrees 180.0 degrees elevation_field_of_view -90.0 degrees 90.0 degrees //azimuth_field_of_view -60.0 degrees 60.0 degrees //elevation_field_of_view -30.0 degrees 30.0 degrees minimum_range 0 m #maximum_range 100000 m #maximum_range 138900 m #about 75 nm, 75% of missile range maximum_range 185200 m #about 100 nm on frame_time 0.5 sec reports_location reports_velocity reports_iff track_quality 1.0 ignore_same_side internal_link track_manager end_sensor processor incoming_threats WSF_THREAT_PROCESSOR update_interval 0.1 sec #update_interval 2.0 sec #1300 knots threat_velocity 668.7778 m/s threat_angle_spread 20.0 deg script void identified_new_threat(WsfTrack aTrack) writeln("!!! me: ", PLATFORM.Name(), ", new threat: ", aTrack.TargetName(), ", speed: ", aTrack.Speed()); end_script script void dropped_threat(WsfTrack aTrack) if (aTrack.IsValid()) { writeln("!!! ", PLATFORM.Name(), " dropped a threat: ", aTrack.TargetName()); } else { writeln("!!! ", PLATFORM.Name(), " dropped a threat"); } end_script end_processor end_platform_type