# **************************************************************************** # CUI # # The Advanced Framework for Simulation, Integration, and Modeling (AFSIM) # # The use, dissemination or disclosure of data in this file is subject to # limitation or restriction. See accompanying README and LICENSE for details. # **************************************************************************** platform_type BRAWLER_FLIGHT_LEAD WSF_PLATFORM comm datalink WSF_COMM_TRANSCEIVER network_name brawler_net internal_link data_mgr internal_link task_mgr internal_link perception end_comm processor data_mgr WSF_TRACK_PROCESSOR master_track_processor end_processor track_manager retain_raw_tracks retain_track_history uncorrelated_track_drops disable end_track_manager processor perception WSF_PERCEPTION_PROCESSOR asset_perception status_messages end_processor processor task_mgr WSF_QUANTUM_TASKER_PROCESSOR script_variables ## for evaluating weapon tasks Map mKnownTargetTypes = Map(); mKnownTargetTypes["BRAWLER_PLATFORM"] = 1; end_script_variables script Array FlightLeadTaskGeneration (Array TRACKS, Array ASSETS ) Array tasks = Array(); //if its us, then create weapon tasks for enemy tracks writeln_d("TRACKS.Size() = ", TRACKS.Size(), ", ASSETS.Size() = ", ASSETS.Size()); for (int i=0; i