# **************************************************************************** # CUI # # The Advanced Framework for Simulation, Integration, and Modeling (AFSIM) # # The use, dissemination or disclosure of data in this file is subject to # limitation or restriction. See accompanying README and LICENSE for details. # **************************************************************************** #TODO - give blue_sr_a2a_ir_missile limited IR seekers, not perfect trackers include_once ../../weapons/aam/blue_sr_a2a_ir_missile.txt include_once ../../../site_types/weapons/other/gun.txt # BRAWLER Behaviors # "CONTEXT-FREE" Maneuvers include_once alternatives/behavior_alt3111_straight_level_max_speed.txt include_once alternatives/behavior_alt3121_straight_level.txt include_once alternatives/behavior_alt3211_route_maneuver.txt # Offensive 1v1 Maneuvers include_once alternatives/behavior_alt3411_straight_flight.txt include_once alternatives/behavior_alt3421_roll_+15_pull.txt include_once alternatives/behavior_alt3431_roll-15_pull.txt include_once alternatives/behavior_alt3441_tail_attack.txt include_once alternatives/behavior_alt3451_pull_gmax_sust.txt include_once alternatives/behavior_alt3471_slow_current_dir.txt include_once alternatives/behavior_alt3472_slow_pull_right.txt include_once alternatives/behavior_alt3473_slow_pull_left.txt include_once alternatives/behavior_alt3474_slow_pull_current_plane.txt # Defensive 1v1 Maneuvers include_once alternatives/behavior_alt3511_break_right.txt include_once alternatives/behavior_alt3531_break_left.txt include_once alternatives/behavior_alt3551_run_away.txt include_once alternatives/behavior_alt3561_force_overshoot.txt include_once alternatives/behavior_alt3581_negative_velocity.txt #missile aiming maneuever include_once alternatives/behavior_alt3841_aim_missile_typ4.txt include_once alternatives/behavior_alt3911_evade_missile.txt include_once alternatives/behavior_alt3A11_low_speed_recover.txt include_once alternatives/behavior_alt3A21_low_speed_recover_right45.txt include_once alternatives/behavior_alt3A31_low_speed_recover_left45.txt #include_once alternatives/behavior_alt3B11_illuminate.txt include_once alternatives/behavior_alt3G11_barrel_roll.txt # Weapon employment decision alternatives include_once alternatives/behavior_weapon_decision_gun.txt include_once alternatives/behavior_weapon_decision_missile.txt #include_once alternatives/behavior_alt1514_point.txt #include_once alternatives/behavior_alt1516_bvr_end_run_left.txt #include_once alternatives/behavior_alt1517_bvr_end_run_right.txt #include_once alternatives/behavior_pilot_posture.txt # ##direct maneuver ## ##fly vector #include_once alternatives/behavior_alt3611_fly_vector.txt #include_once alternatives/behavior_debug_data.txt # A WSF_BRAWLER_PLATFORM must have the following defined: # 1. A WSF_BRAWLER_MOVER or WSF_P6DOF_MOVER # 2. A WSF_QUANTUM_TASKER_PROCESSOR (typically named task_mgr) # 3. A WSF_PERCEPTION_PROCESSOR (typically named perception) # 4. A WSF_THREAT_PROCESSOR (typically named incoming_threats) platform_type BRAWLER_PLATFORM WSF_BRAWLER_PLATFORM icon F-15 mover WSF_BRAWLER_MOVER aero_file ACFT_BD.FXW #draw_projection end_mover mind_file MIND #draw_alternatives #draw_nominal_states #debug weapon srm BLUE_SR_A2A_IR_MISSILE quantity 2 end_weapon weapon gun BULLET quantity 12 #each "bullet" represents a 1-sec burst of gunfire end_weapon comm datalink WSF_COMM_TRANSCEIVER network_name brawler_net internal_link data_mgr internal_link task_mgr internal_link perception end_comm sensor simple_sensor WSF_GEOMETRIC_SENSOR on #azimuth_field_of_view -45.0 degrees 45.0 degrees #elevation_field_of_view -20.0 degrees 20.0 degrees azimuth_field_of_view -180.0 degrees 180.0 degrees elevation_field_of_view -90.0 degrees 90.0 degrees maximum_range 150 km frame_time 0.5 sec reports_location reports_velocity reports_range reports_iff track_quality 1.0 internal_link data_mgr ignore_same_side end_sensor processor data_mgr WSF_TRACK_PROCESSOR purge_interval 60 sec report_interval 1.0 sec report_to commander via datalink fused_track_reporting on raw_track_reporting off end_processor processor perception WSF_PERCEPTION_PROCESSOR threat_update_interval 2 sec max_threat_load 5 reports_self on report_interval 1.0 sec report_to commander via datalink end_processor processor incoming_threats WSF_THREAT_PROCESSOR threat_time_to_intercept 120 sec #default: 60 sec end_processor processor task_mgr WSF_QUANTUM_TASKER_PROCESSOR #debug #show_task_messages # script_variables # int kturn = 0; //turn type for BVR flight tactics # Vec3 vecfpp = Vec3(); //vectored flight, direction # double valfpp = 0.0; //vectored flight, value # double sflypp = 0.0; //vectored flight, speed # end_script_variables behavior_tree #behavior_node debug_data # #FLIGHT TACTIC DECISION # priority_selector # behavior_node alt1516_bvr_end_run_left # behavior_node alt1517_bvr_end_run_right # behavior_node alt1514_point # end_priority_selector # #FLIGHT POSTURE DECISION # selector # #behavior_node altWXYZ_blah_blah # end_selector # #PILOT POSTURE DECISION # selector # behavior_node pilot_posture # end_selector #PILOT MANEUVERING DECISION priority_selector #when debug: prints precondition score of each selector child behavior #debug behavior_node alt3111_straight_level_max_speed behavior_node alt3121_straight_level behavior_node alt3411_straight_flight behavior_node alt3421_roll_15_pull behavior_node alt3431_roll-15_pull behavior_node alt3441_tail_attack behavior_node alt3451_pull_gmax_sust behavior_node alt3471_slow_current_dir behavior_node alt3472_slow_pull_right behavior_node alt3473_slow_pull_left behavior_node alt3474_slow_pull_current_plane behavior_node alt3511_break_right behavior_node alt3531_break_left behavior_node alt3551_run_away behavior_node alt3561_force_overshoot behavior_node alt3581_negative_velocity #behavior_node alt3611_fly_vector behavior_node alt3841_aim_missile_typ4 #behavior_node alt3211_route_maneuver behavior_node alt3911_evade_missile #behavior_node alt3A11_low_speed_recover #behavior_node alt3A21_low_speed_recover_right45 #behavior_node alt3A31_low_speed_recover_left45 #behavior_node alt3B11_illuminate behavior_node alt3G11_barrel_roll end_priority_selector #WEAPON EMPLOYMENT DECISION selector behavior_node weapon_decision_gun behavior_node weapon_decision_missile end_selector end_behavior_tree end_processor end_platform_type