# **************************************************************************** # CUI # # The Advanced Framework for Simulation, Integration, and Modeling (AFSIM) # # The use, dissemination or disclosure of data in this file is subject to # limitation or restriction. See accompanying README and LICENSE for details. # **************************************************************************** #include_once ../common/common_platform_script.txt include_once ../common/weapon_defs.txt include_once behavior_planned_route.txt include_once behavior_pursue_weapon_task_target.txt include_once behavior_engage_weapon_task_target.txt #only define things in this type definition that can be overwritten later # ie: only the behavior_tree, not the on_update or on_initialize blocks processor AI_QUANTUM_TASKER WSF_QUANTUM_TASKER_PROCESSOR update_interval 2.0 sec script_debug_writes off #show_task_messages script_variables // agent constants double cDEFAULT_ALTITUDE = 9144; // ~30,000 feet // the interceptor uses these threat priority pairs to determine who is the most important threat of concern Map ThreatTypePriority = Map(); ThreatTypePriority["unknown"] = 0.0; ThreatTypePriority["uav"] = 2.0; ThreatTypePriority["sam"] = 4.0; ThreatTypePriority["ship"] = 4.0; ThreatTypePriority["awacs"] = -500.0; ThreatTypePriority["bomber"] = 2.0; ThreatTypePriority["jammer"] = 0.0; ThreatTypePriority["fighter"] = 10.0; ThreatTypePriority["missile"] = 9.0; ThreatTypePriority["missile_fast"] = 9.0; // try new category for cmd double mEngagementAggressiveness = 0.4; // value in range [0, 1]. 1 is suicidal, 0 is very cautious. // used by behavior_in_danger, behavior_evade, & behavior_disengage. bool mAllowCoopEngage = false; string mUplinkSensorName = "geo_sensor"; //name of sensor object end_script_variables behavior_tree # selector # behavior_node evade # behavior_node go_home # behavior_node escort # behavior_node cap-route # behavior_node pincer # sequence selector behavior_node pursue_weapon_task_target # behavior_node sar_job # behavior_node pursue-point behavior_node planned_route end_selector # behavior_node guide_weapons # end_sequence # end_selector behavior_node engage_weapon_task_target # behavior_node radar-control # behavior_node weapon-uplink end_behavior_tree end_processor