# **************************************************************************** # CUI # # The Advanced Framework for Simulation, Integration, and Modeling (AFSIM) # # The use, dissemination or disclosure of data in this file is subject to # limitation or restriction. See accompanying README and LICENSE for details. # **************************************************************************** #for RED_ADV_FIGHTER_1 include_once red_adv_fighter_1_base.txt #for AIAI-thinker include_once processors/ripr_agents/aiai/aiai_processor.txt #for red_mr_a2a_rf_missile include_once weapons/aam/red_mr_a2a_rf_missile.txt include_once weapons/aam/simple_blue_lr_a2a_rf_missile.txt platform_type RED_ADV_FIGHTER_1 RED_ADV_FIGHTER_1_BASE //use a different missile for this type //adjust missile ranges in int-thinker below to accomodate delete weapon int_missile #weapon int_missile RED_MR_A2A_RF_MISSILE end_weapon # ~45 nm range weapon blue_lr_a2a_rf_missile SIMPLE_BLUE_LR_A2A_RF_MISSILE end_weapon # ~60 nm range edit weapon blue_lr_a2a_rf_missile quantity 8 end_weapon //This is the code that lets the interceptor intercept processor int-thinker AIAI-thinker script_variables #agentProductions must be relative to working directory of application #this file usually sits in scenario_name/platforms folder #working directory is typically the scenario folder #agentProductions = "../ripr/agents/aiai/RIPR-AIAI.soar"; #mWeaponArray[0] = Map(); #mWeaponArray[0].Set("name", "int_missile"); #mWeaponArray[0].Set("weapon", PLATFORM.Weapon("int_missile")); #mWeaponArray[0].Set("rangeMin", 5556); #mWeaponArray[0].Set("rangeMax", 83340); #mWeaponArray[0].Set("numActiveMax", 2); // how many weapons of this type can be in play simultaneously mWeaponArray[0] = Map(); mWeaponArray[0].Set("name", "blue_lr_a2a_rf_missile"); mWeaponArray[0].Set("weapon", PLATFORM.Weapon("blue_lr_a2a_rf_missile")); mWeaponArray[0].Set("rangeMin", 1000); mWeaponArray[0].Set("rangeMax", 111120); // ~60 miles mWeaponArray[0].Set("numActiveMax", 2); // how many weapons of this type can be in play simultaneously end_script_variables end_processor sensor geo_sensor WSF_GEOMETRIC_SENSOR //azimuth_field_of_view -180.0 degrees 180.0 degrees //elevation_field_of_view -90.0 degrees 90.0 degrees azimuth_field_of_view -60.0 degrees 60.0 degrees elevation_field_of_view -30.0 degrees 30.0 degrees minimum_range 0 m # maximum_range 100000 m maximum_range 63000 m on frame_time 0.5 sec reports_location reports_velocity reports_iff track_quality 1.0 ignore_same_side internal_link track_manager end_sensor processor incoming_threats WSF_THREAT_PROCESSOR update_interval 0.1 sec #update_interval 2.0 sec #1300 knots threat_velocity 668.7778 m/s threat_angle_spread 15.0 deg threat_time_to_intercept 240 sec script void identified_new_threat(WsfTrack aTrack) writeln("!!! me: ", PLATFORM.Name(), ", new threat: ", aTrack.TargetName()); end_script script void dropped_threat(WsfTrack aTrack) if (aTrack.IsValid()) { writeln("!!! ", PLATFORM.Name(), " dropped a threat: ", aTrack.TargetName()); } else { writeln("!!! ", PLATFORM.Name(), " dropped a threat"); } end_script end_processor end_platform_type