# **************************************************************************** # CUI # # The Advanced Framework for Simulation, Integration, and Modeling (AFSIM) # # The use, dissemination or disclosure of data in this file is subject to # limitation or restriction. See accompanying README and LICENSE for details. # **************************************************************************** // converted BRAWLER v7.5 alt35.f // Replicates the 1v1 Defensive Maneuver 3,5,5,1 alternative behavior // RUN AWAY! include_once BrawlerScriptUtil.txt behavior alt3551_run_away script_debug_writes off script_variables WsfQuantumTaskerProcessor processor; WsfPerceptionProcessor perception; WsfBrawlerPlatform brawlerPlatform; //**********************************************************************// //** debugging parameters **// //**********************************************************************// bool mDrawSteering = false; //**********************************************************************// //** alternative parameters **// //**********************************************************************// // Flag used to enable/disable this alternative bool mAlternative3551Enabled = true; // Alternative ID int ilevel = 3; int kalt = 5; int icall = 5; int lcall = 1; // Maneuver Alternative flight values Vec3 mDir0 = Vec3(); double mGMX = 1.0; double mSpd0 = 3.0; //**********************************************************************// //********* VARIABLES BELOW THIS LINE ARE NOT FOR USER EDITING *********// //**********************************************************************// WsfDraw mDraw = WsfDraw(); double mLastTime = 0.0; end_script_variables on_init if (PROCESSOR.IsA_TypeOf("WSF_QUANTUM_TASKER_PROCESSOR")) { processor = (WsfQuantumTaskerProcessor)PROCESSOR; } perception = (WsfPerceptionProcessor)PLATFORM.Processor("perception"); brawlerPlatform = (WsfBrawlerPlatform)PLATFORM; end_on_init precondition #writeln_d(PLATFORM.Name(), " precondition behavior_alt3551_run_away, T=", TIME_NOW); ### Evaluate conditions that would prevent behavior alternative from running if (!PROCESSOR.IsA_TypeOf("WSF_QUANTUM_TASKER_PROCESSOR")) { writeln_d("not a quantum tasker!"); return Failure("behavior not attached to a WSF_QUANTUM_TASKER_PROCESSOR"); } if (!mAlternative3551Enabled) { writeln_d("behavior not enabled!"); return Failure("behavior alternative not enabled"); } WsfTaskList tasks = processor.TasksReceivedOfType("WEAPON"); if(tasks.Count() <= 0) { writeln_d("no weapon (hostile) tasks!"); return Failure("no weapon (hostile) tasks!"); } WsfTask targetTask = tasks.Entry(0); WsfLocalTrack hostile = PLATFORM.MasterTrackList().Find(targetTask.LocalTrackId()); if (!hostile.IsValid()) { writeln_d("no hostile track!"); return Failure("no hostile track!"); } //TODO - change this script so it doesn't use a truth method? if (hostile.TargetKilled()) { writeln_d("hostile was destroyed!"); return Failure("hostile was destroyed!"); } // alt35.f line 233 - 234 # rrunmn = 5.*ramp(twopi,obang(iac,me)+obang(me,iac),0.) # if(rngun(iac)*ftnmi .lt. rrunmn) go to 205 double obang_hostile_me = brawlerPlatform.OffBoresightAngle(hostile.Target(), PLATFORM); double obang_me_hostile = brawlerPlatform.OffBoresightAngle(PLATFORM, hostile.Target()); double rrunmn = 5.0 * ramp(Math.TWO_PI(), obang_hostile_me + obang_me_hostile, 0.0); double projectionTime = TIME_NOW + brawlerPlatform.ProjectedTimeDelta(); WsfGeoPoint projectedHostileLocation = hostile.LocationAtTime(projectionTime); double rangeToHostile = PLATFORM.SlantRangeTo(projectedHostileLocation); if (rangeToHostile * Math.M_PER_NM() < rrunmn) { // Hostile too far string msg = write_str("T=",TIME_NOW,", alt ", ilevel, kalt, icall, lcall, " range to hostile < minimum range to run"); writeln_d(msg); return Failure(msg); } // ALL CONDITIONS PASS ### Generate Maneuver Alternative // alt35.f line 235 - 243 #245 continue # iactn = 4 # call vmult(-1.,dxeuan(1,iac),dir0) # lenalt = lactn(iactn) # altdsc = altpk(3,5,icall,1,iacidt(iac),0) # dir0(3) = 0. # gmx = gmxsu # spd0 = 3. # spdmod = thrttl Vec3 dxeuan = RelativePositionNED(PLATFORM.Location(), projectedHostileLocation); mDir0.SetX(dxeuan.X() * -1.0); mDir0.SetY(dxeuan.Y() * -1.0); mDir0.SetZ(0.0); mGMX = brawlerPlatform.MaxSustainedGs(); mSpd0 = 3.0; ### Evaluate [Projected] Maneuver Alternative double score = brawlerPlatform.EvaluateVectorWithThrottle(mDir0, mGMX, mSpd0, ilevel, kalt, icall, lcall); writeln_d("mDir0 = ", mDir0.ToString(), ", mGMX = ", mGMX, ", mSpd0 = ", mSpd0, ", score = ", score, ", my speed = ", PLATFORM.Speed()); return score; end_precondition execute ## what was evaluated should be actually performed now brawlerPlatform.FlyVectorWithThrottle(mDir0, mGMX, mSpd0); end_execute end_behavior