# **************************************************************************** # CUI # # The Advanced Framework for Simulation, Integration, and Modeling (AFSIM) # # The use, dissemination or disclosure of data in this file is subject to # limitation or restriction. See accompanying README and LICENSE for details. # **************************************************************************** # * * ************************************** * * # * ****** Demonstration input file ****** * # * ****** UNCLASSIFIED ****** * # * * ************************************** * * infrared_signature LARGE_SAM_INFRARED_SIGNATURE constant 1 watts/steradian end_infrared_signature optical_signature LARGE_SAM_OPTICAL_SIGNATURE constant 1 m^2 end_optical_signature radar_signature LARGE_SAM_RADAR_SIGNATURE constant 1 m^2 end_radar_signature platform_type LARGE_SAM WSF_PLATFORM icon SA-10_Missile infrared_signature LARGE_SAM_INFRARED_SIGNATURE optical_signature LARGE_SAM_OPTICAL_SIGNATURE radar_signature LARGE_SAM_RADAR_SIGNATURE mover WSF_STRAIGHT_LINE_MOVER average_speed 2643.0 kts # mach 4 maximum_lateral_acceleration 20.0 g guidance_mode lead_pursuit end_mover processor fuse WSF_AIR_TARGET_FUSE max_time_of_flight_to_detonate 27.0 sec # 25 nm range end_processor processor seeker WSF_PERFECT_TRACKER update_interval 0.5 s end_processor end_platform_type weapon_effects LARGE_SAM_EFFECT WSF_GRADUATED_LETHALITY radius_and_pk 100.0 m 0.7 script void on_weapon_target_engagement(WsfPlatform aTarget) writeln("T=",TIME_NOW," Weapon Engagement", "; Start Time: ", StartTime(), "; Elapsed Time: ", TimeSinceStarted(), ", Serial: ", SerialNumber()); WsfPlatform target = aTarget; WsfPlatform weapon = WeaponPlatform(); if (! (target.IsValid() && weapon.IsValid())) return; writeln(" Weapon Name : ", weapon.Name()); writeln(" Target Name : ", target.Name()); writeln(" Weapon Loc : ", WeaponLocation().ToString()); writeln(" Target Loc : ", TargetLocation().ToString()); writeln(" Weapon Launch Loc: ", WeaponLocationAtLaunch().ToString()); writeln(" Target Launch Loc: ", TargetLocationAtLaunch().ToString()); writeln(" Miss Distance : ", MissDistance()); writeln(" Pk : ", Pk()); writeln(" Pk Degrade : ", PkDegrade()); writeln(" Heading : Weapon: ", weapon.Heading(), ", Target: ", target.Heading(), ", Diff=", target.HeadingDifferenceOf(weapon)); writeln(" Speed : Weapon: ", weapon.Speed(), ", Target: ", target.Speed()); writeln(" Range : ", weapon.SlantRangeTo(target)); end_script end_weapon_effects weapon LARGE_SAM WSF_EXPLICIT_WEAPON launched_platform_type LARGE_SAM weapon_effects LARGE_SAM_EFFECT quantity 4 firing_delay 0.5 sec salvo_interval 5.0 sec slew_mode azimuth_and_elevation azimuth_slew_limits -180.0 deg 180.0 deg elevation_slew_limits 10.0 deg 70.0 deg end_weapon