# File generated by Wizard 2.9.0 on Sep 19, 2025. advanced_behavior behavior_engage script_variables WsfWeapon missile; #WsfTaskManager taskManager=(WsfTaskManager)PROCESSOR; end_script_variables on_init missile = PLATFORM.Weapon("sam"); writeln("on_init"); end_on_init on_message default script WsfControlMessage msg=(WsfControlMessage)MESSAGE; writeln("receive",msg.AuxDataString("task")); end_script end_on_message precondition # writeln("precondition"); return true; # return (taskManager.TasksReceivedFor(WsfTrackId(), "ENGAGE") > 0); end_precondition execute # WsfTaskList engageTasks = taskManager.ReceivedTaskList(WsfTrackId(), "ENGAGE"); # WsfTask myTask = engageTasks.Entry(0); # WsfTrackId trackId = myTask.TrackId(); # WsfLocalTrackList trackList = PLATFORM.TrackList("data_mgr"); # WsfTrack track = trackList.FindTrack(trackId); # WsfTrack targetTrack = WsfSimulation.FindTrack(); # missile.Fire(track); # writeln("Successfully engaged target"); return Success(); end_execute end_advanced_behavior