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lab1/platforms/brawler/brawler_platform.txt
2025-09-12 15:20:28 +08:00

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# ****************************************************************************
# CUI
#
# The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
#
# The use, dissemination or disclosure of data in this file is subject to
# limitation or restriction. See accompanying README and LICENSE for details.
# ****************************************************************************
#TODO - give blue_sr_a2a_ir_missile limited IR seekers, not perfect trackers
include_once ../../weapons/aam/blue_sr_a2a_ir_missile.txt
include_once ../../../site_types/weapons/other/gun.txt
# BRAWLER Behaviors
# "CONTEXT-FREE" Maneuvers
include_once alternatives/behavior_alt3111_straight_level_max_speed.txt
include_once alternatives/behavior_alt3121_straight_level.txt
include_once alternatives/behavior_alt3211_route_maneuver.txt
# Offensive 1v1 Maneuvers
include_once alternatives/behavior_alt3411_straight_flight.txt
include_once alternatives/behavior_alt3421_roll_+15_pull.txt
include_once alternatives/behavior_alt3431_roll-15_pull.txt
include_once alternatives/behavior_alt3441_tail_attack.txt
include_once alternatives/behavior_alt3451_pull_gmax_sust.txt
include_once alternatives/behavior_alt3471_slow_current_dir.txt
include_once alternatives/behavior_alt3472_slow_pull_right.txt
include_once alternatives/behavior_alt3473_slow_pull_left.txt
include_once alternatives/behavior_alt3474_slow_pull_current_plane.txt
# Defensive 1v1 Maneuvers
include_once alternatives/behavior_alt3511_break_right.txt
include_once alternatives/behavior_alt3531_break_left.txt
include_once alternatives/behavior_alt3551_run_away.txt
include_once alternatives/behavior_alt3561_force_overshoot.txt
include_once alternatives/behavior_alt3581_negative_velocity.txt
#missile aiming maneuever
include_once alternatives/behavior_alt3841_aim_missile_typ4.txt
include_once alternatives/behavior_alt3911_evade_missile.txt
include_once alternatives/behavior_alt3A11_low_speed_recover.txt
include_once alternatives/behavior_alt3A21_low_speed_recover_right45.txt
include_once alternatives/behavior_alt3A31_low_speed_recover_left45.txt
#include_once alternatives/behavior_alt3B11_illuminate.txt
include_once alternatives/behavior_alt3G11_barrel_roll.txt
# Weapon employment decision alternatives
include_once alternatives/behavior_weapon_decision_gun.txt
include_once alternatives/behavior_weapon_decision_missile.txt
#include_once alternatives/behavior_alt1514_point.txt
#include_once alternatives/behavior_alt1516_bvr_end_run_left.txt
#include_once alternatives/behavior_alt1517_bvr_end_run_right.txt
#include_once alternatives/behavior_pilot_posture.txt
#
##direct maneuver
##
##fly vector
#include_once alternatives/behavior_alt3611_fly_vector.txt
#include_once alternatives/behavior_debug_data.txt
# A WSF_BRAWLER_PLATFORM must have the following defined:
# 1. A WSF_BRAWLER_MOVER or WSF_P6DOF_MOVER
# 2. A WSF_QUANTUM_TASKER_PROCESSOR (typically named task_mgr)
# 3. A WSF_PERCEPTION_PROCESSOR (typically named perception)
# 4. A WSF_THREAT_PROCESSOR (typically named incoming_threats)
platform_type BRAWLER_PLATFORM WSF_BRAWLER_PLATFORM
icon F-15
mover WSF_BRAWLER_MOVER
aero_file ACFT_BD.FXW
#draw_projection
end_mover
mind_file MIND
#draw_alternatives
#draw_nominal_states
#debug
weapon srm BLUE_SR_A2A_IR_MISSILE
quantity 2
end_weapon
weapon gun BULLET
quantity 12 #each "bullet" represents a 1-sec burst of gunfire
end_weapon
comm datalink WSF_COMM_TRANSCEIVER
network_name brawler_net
internal_link data_mgr
internal_link task_mgr
internal_link perception
end_comm
sensor simple_sensor WSF_GEOMETRIC_SENSOR
on
#azimuth_field_of_view -45.0 degrees 45.0 degrees
#elevation_field_of_view -20.0 degrees 20.0 degrees
azimuth_field_of_view -180.0 degrees 180.0 degrees
elevation_field_of_view -90.0 degrees 90.0 degrees
maximum_range 150 km
frame_time 0.5 sec
reports_location
reports_velocity
reports_range
reports_iff
track_quality 1.0
internal_link data_mgr
ignore_same_side
end_sensor
processor data_mgr WSF_TRACK_PROCESSOR
purge_interval 60 sec
report_interval 1.0 sec
report_to commander via datalink
fused_track_reporting on
raw_track_reporting off
end_processor
processor perception WSF_PERCEPTION_PROCESSOR
threat_update_interval 2 sec
max_threat_load 5
reports_self on
report_interval 1.0 sec
report_to commander via datalink
end_processor
processor incoming_threats WSF_THREAT_PROCESSOR
threat_time_to_intercept 120 sec #default: 60 sec
end_processor
processor task_mgr WSF_QUANTUM_TASKER_PROCESSOR
#debug
#show_task_messages
# script_variables
# int kturn = 0; //turn type for BVR flight tactics
# Vec3 vecfpp = Vec3(); //vectored flight, direction
# double valfpp = 0.0; //vectored flight, value
# double sflypp = 0.0; //vectored flight, speed
# end_script_variables
behavior_tree
#behavior_node debug_data
# #FLIGHT TACTIC DECISION
# priority_selector
# behavior_node alt1516_bvr_end_run_left
# behavior_node alt1517_bvr_end_run_right
# behavior_node alt1514_point
# end_priority_selector
# #FLIGHT POSTURE DECISION
# selector
# #behavior_node altWXYZ_blah_blah
# end_selector
# #PILOT POSTURE DECISION
# selector
# behavior_node pilot_posture
# end_selector
#PILOT MANEUVERING DECISION
priority_selector
#when debug: prints precondition score of each selector child behavior
#debug
behavior_node alt3111_straight_level_max_speed
behavior_node alt3121_straight_level
behavior_node alt3411_straight_flight
behavior_node alt3421_roll_15_pull
behavior_node alt3431_roll-15_pull
behavior_node alt3441_tail_attack
behavior_node alt3451_pull_gmax_sust
behavior_node alt3471_slow_current_dir
behavior_node alt3472_slow_pull_right
behavior_node alt3473_slow_pull_left
behavior_node alt3474_slow_pull_current_plane
behavior_node alt3511_break_right
behavior_node alt3531_break_left
behavior_node alt3551_run_away
behavior_node alt3561_force_overshoot
behavior_node alt3581_negative_velocity
#behavior_node alt3611_fly_vector
behavior_node alt3841_aim_missile_typ4
#behavior_node alt3211_route_maneuver
behavior_node alt3911_evade_missile
#behavior_node alt3A11_low_speed_recover
#behavior_node alt3A21_low_speed_recover_right45
#behavior_node alt3A31_low_speed_recover_left45
#behavior_node alt3B11_illuminate
behavior_node alt3G11_barrel_roll
end_priority_selector
#WEAPON EMPLOYMENT DECISION
selector
behavior_node weapon_decision_gun
behavior_node weapon_decision_missile
end_selector
end_behavior_tree
end_processor
end_platform_type