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lab1/processors/quantum_agents/aiai/behavior_search_pursuit.txt
2025-09-12 15:20:28 +08:00

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# ****************************************************************************
# CUI
#
# The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
#
# The use, dissemination or disclosure of data in this file is subject to
# limitation or restriction. See accompanying README and LICENSE for details.
# ****************************************************************************
# Search behavior that can be driven by locations
# provided by a heat map. This behavior is stand alone and
# does not rely on tasks being assigned by a commander.
behavior search_pursuit
script_debug_writes off
script_variables
WsfQuantumTaskerProcessor processor;
string mSearchRadarName = "radar"; // replace with sensor name on platform
// For guiding search via heat map
// Level of heat to check for nearest, higer vales more likely
// to guide to target
double mHeatLevel = 0.3;
// Nearest track or Closest heat location that is mHeatLevel or higer
WsfGeoPoint mPursuitLocation = WsfGeoPoint();
bool mDrawSteering = true;
WsfDraw mDraw = WsfDraw();
end_script_variables
on_init
if (PROCESSOR.IsA_TypeOf("WSF_QUANTUM_TASKER_PROCESSOR"))
{
processor = (WsfQuantumTaskerProcessor)PROCESSOR;
}
end_on_init
precondition
writeln_d("T= ",TIME_NOW, " precondition search_pursuit");
if (!PROCESSOR.IsA_TypeOf("WSF_QUANTUM_TASKER_PROCESSOR"))
{
return Failure("behavior not attached to a quantum tasker processor!");
}
WsfPerceptionProcessor perception = (WsfPerceptionProcessor)PLATFORM.Processor("perception");
// Check if we have a threat track
# WsfTrack nearestThreat = perception.NearestThreat();
# if (nearestThreat.IsValid() && nearestThreat.LocationValid())
# {
# mPursuitLocation = nearestThreat.CurrentLocation();
# return true;
# }
// Check for closest heat square with (heatValue >= mHeatLevel) and get the location
if (perception.GetNearestHeat(PLATFORM.Location(), mPursuitLocation, mHeatLevel))
{
return true;
}
else
{
return Failure("No heat locations to pursue");
}
end_precondition
execute
writeln_d(PLATFORM.Name(), " executing search_pursuit, T=", TIME_NOW);
if (!mPursuitLocation.IsValid())
{
writeln_d(PLATFORM.Name(), " has invalid HeatPoint, T=", TIME_NOW);
return;
}
//make sure radar is on
WsfSensor searchRadar = PLATFORM.Sensor(mSearchRadarName);
if (searchRadar.IsValid())
{
if (!searchRadar.IsTurnedOn())
{
searchRadar.TurnOn();
writeln_d(PLATFORM.Name(), " turned on active radar ", searchRadar);
}
else
{
writeln_d(" radar already turned on");
}
}
if (mDrawSteering == true)
{
mDraw.SetLayer("behavior_search_pursuit");
mDraw.SetDuration(PROCESSOR.UpdateInterval());
mDraw.SetColor(1.0, 0.5, 0.0);
mDraw.SetLineSize(1);
mDraw.BeginLines();
mDraw.Vertex(PLATFORM.Location());
mDraw.Vertex(mPursuitLocation);
mDraw.End();
}
double ownSpeed = PLATFORM.Speed();
string msg = write_str("pursuing target: ", mPursuitLocation, " at speed ", (string)ownSpeed);
writeln_d(" T=", TIME_NOW, " ", PLATFORM.Name(), " ", msg);
FlyTarget(PLATFORM, mPursuitLocation, ownSpeed);
end_execute
end_behavior