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lab1/processors/quantum_agents/aiai/ai_quantum_tasker.txt
2025-09-12 15:20:28 +08:00

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# ****************************************************************************
# CUI
#
# The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
#
# The use, dissemination or disclosure of data in this file is subject to
# limitation or restriction. See accompanying README and LICENSE for details.
# ****************************************************************************
#include_once ../common/common_platform_script.txt
include_once ../common/weapon_defs.txt
include_once behavior_planned_route.txt
include_once behavior_pursue_weapon_task_target.txt
include_once behavior_engage_weapon_task_target.txt
#only define things in this type definition that can be overwritten later
# ie: only the behavior_tree, not the on_update or on_initialize blocks
processor AI_QUANTUM_TASKER WSF_QUANTUM_TASKER_PROCESSOR
update_interval 2.0 sec
script_debug_writes off
#show_task_messages
script_variables
// agent constants
double cDEFAULT_ALTITUDE = 9144; // ~30,000 feet
// the interceptor uses these threat priority pairs to determine who is the most important threat of concern
Map<string, double> ThreatTypePriority = Map<string, double>();
ThreatTypePriority["unknown"] = 0.0;
ThreatTypePriority["uav"] = 2.0;
ThreatTypePriority["sam"] = 4.0;
ThreatTypePriority["ship"] = 4.0;
ThreatTypePriority["awacs"] = -500.0;
ThreatTypePriority["bomber"] = 2.0;
ThreatTypePriority["jammer"] = 0.0;
ThreatTypePriority["fighter"] = 10.0;
ThreatTypePriority["missile"] = 9.0;
ThreatTypePriority["missile_fast"] = 9.0; // try new category for cmd
double mEngagementAggressiveness = 0.4; // value in range [0, 1]. 1 is suicidal, 0 is very cautious.
// used by behavior_in_danger, behavior_evade, & behavior_disengage.
bool mAllowCoopEngage = false;
string mUplinkSensorName = "geo_sensor"; //name of sensor object
end_script_variables
behavior_tree
# selector
# behavior_node evade
# behavior_node go_home
# behavior_node escort
# behavior_node cap-route
# behavior_node pincer
# sequence
selector
behavior_node pursue_weapon_task_target
# behavior_node sar_job
# behavior_node pursue-point
behavior_node planned_route
end_selector
# behavior_node guide_weapons
# end_sequence
# end_selector
behavior_node engage_weapon_task_target
# behavior_node radar-control
# behavior_node weapon-uplink
end_behavior_tree
end_processor