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lab1/platforms/brawler/alternatives/behavior_alt3G11_barrel_roll.txt
2025-09-12 15:20:28 +08:00

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# ****************************************************************************
# CUI
#
# The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
#
# The use, dissemination or disclosure of data in this file is subject to
# limitation or restriction. See accompanying README and LICENSE for details.
# ****************************************************************************
// converted BRAWLER v7.5 alt3g.f and brlrol.f
// Replicates the barrel roll 3,16,1,1 alternative behavior
// DO A BARREL ROLL! - Peppy
behavior alt3G11_barrel_roll
script_debug_writes off
script_variables
WsfQuantumTaskerProcessor processor;
WsfBrawlerPlatform brawlerPlatform;
//**********************************************************************//
//** debugging parameters **//
//**********************************************************************//
bool mDrawSteering = false;
//**********************************************************************//
//** alternative parameters **//
//**********************************************************************//
// Flag used to enable/disable this alternative
// Takes the place of 'brlflg'
bool mAlternative3G11Enabled = true;
// Alternative ID
int ilevel = 3;
int kalt = 16;
int icall = 1;
int lcall = 1;
// Barrel Roll Generation Parameters (formerly from rules file)
// See Brawler Production Rule Handbook 2.1.2.4 Barrel Roll - brlrol
double rolrat = 15; // Desired roll rate in degrees/sec
double ptchrt = 30; // Desired pitch rate in degrees/sec
double lgees = 0; // Desired longitudinal acceleration in units of gees.
// Maneuver Alternative flight values
Vec3 mA0 = Vec3();
Vec3 mAl0 = Vec3();
double mAccmod = 0.0;
//**********************************************************************//
//********* VARIABLES BELOW THIS LINE ARE NOT FOR USER EDITING *********//
//**********************************************************************//
double grav = 32.17405; // From pcon.fi
end_script_variables
on_init
if (PROCESSOR.IsA_TypeOf("WSF_QUANTUM_TASKER_PROCESSOR"))
{
processor = (WsfQuantumTaskerProcessor)PROCESSOR;
}
brawlerPlatform = (WsfBrawlerPlatform)PLATFORM;
end_on_init
precondition
#writeln_d(PLATFORM.Name(), " precondition behavior_alt3G11_barrel_roll, T=", TIME_NOW);
### Evaluate conditions that would prevent behavior alternative from running
if (!PROCESSOR.IsA_TypeOf("WSF_QUANTUM_TASKER_PROCESSOR"))
{
writeln_d("not a quantum tasker!");
return Failure("behavior not attached to a WSF_QUANTUM_TASKER_PROCESSOR");
}
if (!mAlternative3G11Enabled)
{
writeln_d("behavior not enabled!");
return Failure("behavior alternative not enabled");
}
// ALL CONDITIONS PASS
### Generate Maneuver Alternative
# brlrol.f
#--NEXT LINE ALLOWS ALT3G TO GENERATE ALTERNATIVE
#brlflg=.true.
#if(lprnt) write(ioutp,1000) rolrat,ptchrt,lgees
#--SET DESIRED RATES
#w0(1)=rolrat*rad
#w0(2)=ptchrt*rad
#w0(3)=0.0
#al0 = grav*lgees
#accmod = desacc
#call xmit(5,althld(5),baralt)
mA0.SetX(rolrat * Math.RAD_PER_DEG());
mA0.SetY(ptchrt * Math.RAD_PER_DEG());
mA0.SetZ(0.0);
mAl0.SetX(grav * lgees); // Note al0 is actually a singe value, it is set to vector accreq(1) in command.f
//mAccmod = ??; where do we get desacc?
# alt3g.f
#iactn = 1
#lenalt=lactn(iactn)
#altdsc = indpk(3,16,1,1)
#call xmit(5,baralt,althld(5)) <- copy predefined barrel roll maneuver into alternative storage
### Evaluate [Projected] Maneuver Alternative
double score = brawlerPlatform.EvaluateRates(mA0, mAl0, ilevel, kalt, icall, lcall);
return score;
end_precondition
execute
## what was evaluated should be actually performed now
brawlerPlatform.FlyRates(mA0, mAl0);
end_execute
end_behavior