火力规则:装备类型规则、目标规则实现、阵位规则、航迹规则
This commit is contained in:
@@ -34,9 +34,9 @@ public class Task {
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//任务目标id
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private String targetId;
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//作战区经纬度
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private Coordinate warZoneLocation;
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//作战区经纬高
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private List<Coordinate> warZoneLocation;
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//防区经纬度
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private Coordinate defZoneLocation;
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//防区经纬高
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private List<Coordinate> defZoneLocation;
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}
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315
auto-solution-rule/src/main/resources/rules/README.md
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315
auto-solution-rule/src/main/resources/rules/README.md
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@@ -0,0 +1,315 @@
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# fire-rule.drl 维护说明(业务+开发)
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本文档对应 `auto-solution-rule/src/main/resources/rules/fire-rule.drl` 当前版本,重点说明:
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- 业务人员改哪里
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- 每个参数改了会产生什么效果
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- 如何快速判断规则是否“命中/不命中”
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## 1. 先看这一个入口:业务可改区
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只改 `//TODO` 下的 `buildBusinessConfig()`,其他函数不要改。
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`buildBusinessConfig()` 里每个参数的效果如下。
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## 2. 参数-效果对照(给业务人员)
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### 2.1 武器名称映射(改名字,不改逻辑)
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- `redStrikeDroneName`:空中反制组中的无人机名称。
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- `redArmedHelicopterName`:空中反制组中的武装直升机名称。
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- `redHowitzerName`:地面反制组中的迫榴炮名称。
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- `redVehicleMortarName`:地面反制组中的车载迫击炮名称。
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- `redAaWeaponName`:空中反制组中的防空导弹武器名称。
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- `redAtRocketName`:装甲反制组中的反坦克火箭名称。
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- `redAtMissileSystemName`:装甲反制组中的反坦克导弹系统名称。
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- `redMissileVehicleName`:导弹补充组中的导弹发射车名称。
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### 2.2 白名单开关(决定“是否匹配”)
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- `enableAirRule`:`true` 时,蓝方空中目标会触发红方空中反制组;`false` 时该组永不触发。
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- `enableGroundRule`:`true` 时,蓝方地面目标会触发红方炮类反制组;`false` 时不触发。
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- `enableArmorRule`:`true` 时,蓝方装甲目标会触发红方反坦克组;`false` 时不触发。
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- `enableMissileVehicleRule`:`true` 时,蓝方有导弹能力可追加导弹发射车;`false` 时不追加。
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- `enableMissileLinkage`:`true` 时开启导弹数量/范围联动;`false` 时不做导弹联动增强。
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- `allowMultiGroup`:
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- `true`:同一批输入可命中多组策略并叠加武器;
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- `false`:只命中第一组,后续组不再生效(更“死规则”)。
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- `enableArmedHelicopterOnAir`:空中组中是否包含武装直升机。
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### 2.3 蓝方类型到红方方案映射(核心,可多选)
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先解释你提到的 “k”:
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- 这里的 `k` 就是 **key(键名)**,例如 `map_armor_targets`。
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- `v` 是 **value(值)**,例如 `反坦克火箭,反坦克导弹系统`。
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- 规则实际含义就是:`key` 决定“哪类蓝方目标”,`value` 决定“红方上哪些武器”。
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映射键名中文对照:
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- `map_air_targets`:蓝方是空中目标时,红方使用哪些武器。
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- `map_ground_targets`:蓝方是地面目标时,红方使用哪些武器。
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- `map_armor_targets`:蓝方是装甲目标(坦克/装甲车)时,红方使用哪些武器。
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- `map_artillery_targets`:蓝方是炮类目标时,红方使用哪些武器。
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- `map_missile_targets`:蓝方有导弹能力时,红方使用哪些武器。
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映射规则说明:
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- 值必须是红方武器库内合法名称,否则该项会被忽略。
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- 为空时视为该组不配置,允许不命中。
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- 示例:`map_armor_targets=反坦克火箭,反坦克导弹系统` 表示坦克可同时触发两种红方反制武器。
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### 2.4 数量和阈值(决定“匹配后给多少”)
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- `defaultAirNum`:空中组默认数量。
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- `defaultGroundNum`:地面/装甲组默认数量。
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- `defaultMissileVehicleNum`:导弹发射车默认数量。
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- `shellRangeDefault`:炮类组件参数值,单位固定 `范围米`。
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- `missileCountOffset`:红方导弹数量 = 蓝方导弹数量 + 偏移量。
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- `missileRangeOffset`:红方导弹范围 = 蓝方导弹范围 + 偏移量(单位 `破坏范围米`)。
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- `blueMissileRangeDefault`:蓝方导弹范围缺失时采用的默认值。
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- `minBlueMissileCountForLinkage`:蓝方导弹数量达到该值才触发联动增强。
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### 2.5 targetId 自动绑定参数(新增)
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- `enableTargetAutoBind`:是否自动给红方武器写入 `targetId`。
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- `minTargetBindRatio`:最低绑定比例(例如 `0.7` 表示至少 70% 红方武器有目标)。
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- `allowReserveWithoutTarget`:
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- `true`:允许少量红方武器 `targetId` 为空(火力冗余)。
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- `false`:尽量给每个红方武器分配目标。
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绑定规则说明(固定,不需要业务改代码):
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- 绑定来源是蓝方武器 `equipmentId`。
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- 匹配优先级按武器类型:
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- 防空类红方武器优先绑定蓝方空中目标
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- 反装甲类红方武器优先绑定蓝方装甲目标
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- 炮类红方武器优先绑定蓝方炮类/地面目标
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- 导弹发射车优先绑定蓝方导弹能力目标
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- 当优先池不足时自动回退到地面池/全目标池,保证大部分武器有目标。
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### 2.6 阵位规则参数(新增)
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- `enablePositionRules`:阵位规则总开关。
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- 阵位输入来源:`blueTask.warZoneLocation` 与 `blueTask.defZoneLocation`(各 4 个经纬点)。
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- `fireUnitSpacingMeters`:防区/作战区点位间距(米),例如 `100` 代表约每 100 米一个火力单元。
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- `airDeployZonePreference`:飞机优先部署区域(`combat` 或 `defense`)。
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- `defensePriorityWeapons`:优先部署在防区的武器名单(逗号分隔)。
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- `groundDeployHeight` / `airDeployHeight`:地面/空中武器部署高度。
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阵位规则效果:
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- 新增两条规则:
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- `阵位规则-区域解析与点位生成`
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- `阵位规则-武器部署赋位`
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- 飞机可在任意区(按偏好区优先);反坦克等重火力优先防区。
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- 在多边形区域内按间距生成候选点,并给红方武器写入 `weapon.coordinate`。
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阵位输入示例(仅经纬度,4点):
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```json
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{
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"warZoneLocation": [
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{ "longitude": 116.3801, "latitude": 39.9001 },
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{ "longitude": 116.3901, "latitude": 39.9001 },
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{ "longitude": 116.3901, "latitude": 39.9101 },
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{ "longitude": 116.3801, "latitude": 39.9101 }
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],
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"defZoneLocation": [
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{ "longitude": 116.3825, "latitude": 39.9025 },
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{ "longitude": 116.3875, "latitude": 39.9025 },
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{ "longitude": 116.3875, "latitude": 39.9075 },
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{ "longitude": 116.3825, "latitude": 39.9075 }
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]
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}
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```
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### 2.7 航迹规则参数(新增)
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- `enableTrajectoryRules`:航迹规则总开关。
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- `strategyMode`:`auto/shortest/flank/interfere`。
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- `auto`:智能选择策略。
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- 其他值:强制使用指定策略(若该策略被禁用会自动回退)。
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- `enableShortest` / `enableFlank` / `enableInterfere`:各策略开关。
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- `nearDefDistanceMeters`:蓝方末端点到防区的“近距离阈值”。
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- `farDefDistanceMeters`:蓝方末端点到防区的“远距离阈值”。
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- `fastSpeedThreshold`:蓝方平均速度达到该值视为“高速”。
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- `flankOffsetMeters`:绕后追击偏移幅度(越大绕后越明显)。
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- `interfereOffsetMeters`:干扰轨迹基础偏移。
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- `interfereZigzagAmplitude`:干扰轨迹锯齿振幅(越大摆动越明显)。
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- `keepBlueHeight`:是否沿用蓝方高度。
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- `redTrackHeightOverride`:不沿用时红方统一高度。
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航迹智能选择逻辑:
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- `near + fast` -> `shortest`(最短距离追击)
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- `far + fast` -> `interfere`(干扰/诱偏)
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- 其他 -> `flank`(绕后追击)
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不生成保护:
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- 蓝方 `trackPoints` 为空,或 `defZoneLocation` 点数不足(<3),则不生成红方航迹。
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## 3. 当前规则行为(简版)
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- `装备组件匹配`、`组件参数匹配`:已作为 `legacy` 占位,不承担当前业务决策。
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- 主决策在 `红方武器自适应装配规则`:调用 `configureRedWeaponsByBlue(...)`,按“映射配置”添加武器。
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- 导弹增强在 `导弹联动增强规则`:调用 `applyMissileLinkage(...)`,受开关和阈值控制。
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- 任务命名在 `任务自动匹配规则`:调用 `assignTaskNameByRedWeapons(...)`,按红方最终武器自动生成任务名和 `dataType`。
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- 炮类约束:命中炮类条件时,炮类武器只保留 `炮弹` 组件,单位 `范围米`。
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- `targetId` 绑定:在装配后自动执行,尽量为红方武器绑定蓝方 `equipmentId`,允许少量空值冗余。
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- 阵位部署:按多边形区域和武器类型自动赋位,保证防区火力覆盖。
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- 航迹生成:根据蓝方 `trackPoints` 生成红方 `trackPoints`,点数与蓝方一致,支持三套策略和智能选择。
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## 3.1 任务名称自动匹配(新增)
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任务命名依据:**红方最终武器**(不是蓝方任务名关键字)。
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当前分类优先级:
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- 导弹突击(导弹发射车)
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- 防空压制(防空导弹武器/火力打击无人机/武装直升机)
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- 反装甲打击(反坦克火箭/反坦克导弹系统)
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- 炮火压制(迫榴炮/车载迫击炮)
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- 通用打击(兜底)
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业务可调模板(在 `buildBusinessConfig()`):
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- `taskName_missile_strike` / `taskDataType_missile_strike`
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- `taskName_air_defence` / `taskDataType_air_defence`
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- `taskName_anti_armor` / `taskDataType_anti_armor`
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- `taskName_artillery` / `taskDataType_artillery`
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- `taskName_general` / `taskDataType_general`
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效果说明:
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- 只改这些模板文字,不改函数,也能改变最终任务展示名。
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- 若分类与武器不一致,会自动回落到 `通用打击任务`,避免“任务名和武器不符”。
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## 4. 快速修改示例(业务常用)
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- 想让规则更“死”:
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- 把 `allowMultiGroup` 改成 `false`。
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- 想让“坦克只上反坦克火箭,不上导弹系统”:
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- 把 `map_armor_targets` 改成 `反坦克火箭`。
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- 想让“坦克同时上火箭和导弹系统”:
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- 把 `map_armor_targets` 改成 `反坦克火箭,反坦克导弹系统`。
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- 想允许更多不命中:
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- 关闭部分开关,例如 `enableGroundRule=false`、`enableArmorRule=false`。
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- 想让导弹联动更难触发:
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- 提高 `minBlueMissileCountForLinkage`,例如从 `1` 调到 `3`。
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- 想提升炮类打击范围:
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- 调大 `shellRangeDefault`,例如 `1500 -> 1800`。
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## 5. 测试 JSON(按你项目常用的 Task 入参格式)
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说明:下面 JSON 是 **单个 Task** 格式,不是 `FactTask` 包装格式。
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如果你的执行入口最终需要 `FactTask`,则由开发在服务层把“蓝方 Task + 红方 Task”组装后再 `insert` 规则引擎。
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### 5.1 不命中样例(蓝方 Task)
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说明:该样例仅用于蓝方任务输入结构校验;若业务把对应映射留空或关闭开关,则允许不命中。
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```json
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{
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"id": "blue-miss-001",
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"side": "蓝方",
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"dataType": "打击",
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"threatLevel": "2",
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"taskWeapons": [
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{
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"name": "攻击直升机",
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"supportType": "overhead",
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"number": 1,
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"components": []
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}
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]
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}
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```
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### 5.2 命中样例(蓝方 Task)
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说明:该蓝方输入同时包含空中和装甲特征,且有导弹组件,满足命中与联动测试条件。
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```json
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{
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"id": "blue-hit-001",
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"side": "蓝方",
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"dataType": "打击",
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"threatLevel": "3",
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"taskWeapons": [
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{
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"name": "攻击直升机",
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"supportType": "overhead",
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"number": 2,
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"components": [
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{
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"deviceName": "机载导弹",
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"componentParams": [
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{
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"attDefaultValue": "260",
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"attExplain": "破坏范围米",
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"number": 2
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}
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]
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}
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]
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},
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{
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"name": "主战坦克",
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"supportType": "ground",
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"number": 2,
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"components": []
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}
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]
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}
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```
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### 5.3 红方初始 Task 样例(通常为空列表)
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说明:用于和蓝方 Task 组装成规则输入对象。
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```json
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{
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"id": "red-init-001",
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"side": "红方",
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"dataType": "打击",
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"threatLevel": "1",
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"taskWeapons": []
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}
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```
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### 5.4 航迹规则不生成样例(缺防区)
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```json
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{
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"id": "blue-track-miss-001",
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"side": "蓝方",
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"dataType": "打击",
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"threatLevel": "2",
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"defZoneLocation": [],
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"trackPoints": [
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{ "index": 0, "longitude": 116.3801, "latitude": 39.9001, "height": 100, "speed": 210 },
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{ "index": 1, "longitude": 116.3810, "latitude": 39.9010, "height": 100, "speed": 220 }
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],
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"taskWeapons": []
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}
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```
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### 5.5 航迹规则命中样例(可生成)
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```json
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{
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"id": "blue-track-hit-001",
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"side": "蓝方",
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"dataType": "打击",
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"threatLevel": "3",
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"defZoneLocation": [
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{ "longitude": 116.4001, "latitude": 39.9201 },
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{ "longitude": 116.4051, "latitude": 39.9201 },
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{ "longitude": 116.4051, "latitude": 39.9251 },
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{ "longitude": 116.4001, "latitude": 39.9251 }
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],
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"trackPoints": [
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{ "index": 0, "longitude": 116.3801, "latitude": 39.9001, "height": 120, "speed": 240 },
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{ "index": 1, "longitude": 116.3840, "latitude": 39.9040, "height": 120, "speed": 245 },
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{ "index": 2, "longitude": 116.3880, "latitude": 39.9080, "height": 120, "speed": 250 },
|
||||
{ "index": 3, "longitude": 116.3920, "latitude": 39.9120, "height": 120, "speed": 248 }
|
||||
],
|
||||
"taskWeapons": []
|
||||
}
|
||||
```
|
||||
|
||||
## 6. 开发人员说明(放在末尾)
|
||||
|
||||
- **入口约定**:业务仅改 `buildBusinessConfig()`,开发改函数实现时不要破坏该入口。
|
||||
- **类型约定**:配置读取统一走 `readIntCfg(...)` / `readBooleanCfg(...)`,避免 `Map` 强转异常。
|
||||
- **策略收敛**:`configureRedWeaponsByBlue(...)` 使用 `matchedAny + allowMultiGroup` 控制“单组命中/多组叠加”。
|
||||
- **映射解析**:通过 `parseMappedWeaponNames(...)` 将逗号分隔配置解析为武器列表,非法名称会被 `isValidRedWeaponNameByConfig(...)` 过滤。
|
||||
- **联动门控**:`applyMissileLinkage(...)` 必须同时满足:
|
||||
- `enableMissileLinkage=true`
|
||||
- 蓝方导弹数量 `>= minBlueMissileCountForLinkage`
|
||||
- **目标绑定**:`bindTargetIdsForRedWeapons(...)` 基于蓝方 `equipmentId` 分配 `targetId`,支持“优先匹配 + 绑定率阈值 + 冗余空目标”。
|
||||
- **阵位部署**:`prepareDeploymentPools(...)` + `applyWeaponDeployment(...)` 负责区域解析、点位生成与部署赋位。
|
||||
- **航迹生成**:`applyTrajectoryGeneration(...)` + `chooseTrajectoryStrategy(...)` + `generateRedTrackPoints(...)` 负责红方航迹策略生成。
|
||||
- **任务命名**:`assignTaskNameByRedWeapons(...)` 仅基于红方最终武器,避免旧版按蓝方 `drawName` 关键字造成误判。
|
||||
- **legacy 区域**:`装备组件匹配`、`组件参数匹配` 及 legacy 函数区只保留回滚,不建议继续扩展。
|
||||
- **新增武器建议**:优先补 `isAirWeapon/isGroundWeapon/isArmorWeapon/isArtilleryWeapon` 分类,再补 `ensureBasicRedComponents(...)` 模板。
|
||||
@@ -5,6 +5,8 @@ import com.solution.rule.domain.simplerulepojo.Task;
|
||||
import com.solution.rule.domain.simplerulepojo.Weapon;
|
||||
import com.solution.rule.domain.simplerulepojo.SubComponents;
|
||||
import com.solution.rule.domain.simplerulepojo.ComponentParam;
|
||||
import com.solution.rule.domain.simplerulepojo.Coordinate;
|
||||
import com.solution.rule.domain.simplerulepojo.TrackPoints;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
@@ -160,6 +162,35 @@ function Map buildBusinessConfig() {
|
||||
cfg.put("taskDataType_artillery", "artillery");
|
||||
cfg.put("taskDataType_general", "strike");
|
||||
|
||||
// ---------- targetId 自动绑定(可改) ----------
|
||||
cfg.put("enableTargetAutoBind", Boolean.TRUE); // 是否自动给红方武器绑定蓝方目标
|
||||
cfg.put("minTargetBindRatio", "0.7"); // 最低绑定比例(大部分有目标)
|
||||
cfg.put("allowReserveWithoutTarget", Boolean.TRUE); // 允许少量武器 targetId 为空(火力冗余)
|
||||
|
||||
// ---------- 阵位规则参数(可改) ----------
|
||||
cfg.put("enablePositionRules", Boolean.TRUE); // 阵位规则总开关
|
||||
// 区域来源已切换到 Task 实体字段:warZoneLocation / defZoneLocation(4点经纬度)
|
||||
cfg.put("fireUnitSpacingMeters", 100); // 火力单元间距(米)
|
||||
cfg.put("airDeployZonePreference", "combat"); // 飞机优先部署区:combat/defense
|
||||
cfg.put("defensePriorityWeapons", "反坦克导弹系统,反坦克火箭,车载迫击炮,迫榴炮"); // 优先部署防区武器
|
||||
cfg.put("groundDeployHeight", 20); // 地面武器部署高度
|
||||
cfg.put("airDeployHeight", 300); // 空中武器部署高度
|
||||
|
||||
// ---------- 航迹规则参数(可改) ----------
|
||||
cfg.put("enableTrajectoryRules", Boolean.TRUE); // 航迹规则总开关
|
||||
cfg.put("strategyMode", "auto"); // auto/shortest/flank/interfere
|
||||
cfg.put("enableShortest", Boolean.TRUE);
|
||||
cfg.put("enableFlank", Boolean.TRUE);
|
||||
cfg.put("enableInterfere", Boolean.TRUE);
|
||||
cfg.put("nearDefDistanceMeters", 800); // 近防区阈值
|
||||
cfg.put("farDefDistanceMeters", 2500); // 远防区阈值
|
||||
cfg.put("fastSpeedThreshold", 180); // 快速阈值
|
||||
cfg.put("flankOffsetMeters", 150); // 绕后偏移
|
||||
cfg.put("interfereOffsetMeters", 120); // 干扰基础偏移
|
||||
cfg.put("interfereZigzagAmplitude", 90); // 干扰锯齿幅度
|
||||
cfg.put("keepBlueHeight", Boolean.TRUE); // true=沿用蓝方高度
|
||||
cfg.put("redTrackHeightOverride", 200); // keepBlueHeight=false 时生效
|
||||
|
||||
return cfg;
|
||||
}
|
||||
|
||||
@@ -199,6 +230,40 @@ then
|
||||
assignTaskNameByRedWeapons($fact, cfg);
|
||||
end
|
||||
|
||||
//-------------------------------------------------------------------------------
|
||||
rule "阵位规则-区域解析与点位生成"
|
||||
agenda-group "打击任务"
|
||||
salience 49
|
||||
when
|
||||
$fact : FactTask(blueTask.side == "蓝方", redTask.side == "红方")
|
||||
then
|
||||
Map cfg = buildBusinessConfig();
|
||||
prepareDeploymentPools($fact, cfg, globalParams);
|
||||
end
|
||||
|
||||
//-------------------------------------------------------------------------------
|
||||
rule "阵位规则-武器部署赋位"
|
||||
agenda-group "打击任务"
|
||||
salience 48
|
||||
when
|
||||
$fact : FactTask(blueTask.side == "蓝方", redTask.side == "红方")
|
||||
then
|
||||
Map cfg = buildBusinessConfig();
|
||||
applyWeaponDeployment($fact, cfg, globalParams);
|
||||
end
|
||||
|
||||
//-------------------------------------------------------------------------------
|
||||
rule "航迹规则-生成红方航迹"
|
||||
agenda-group "打击任务"
|
||||
salience 47
|
||||
when
|
||||
// 根据蓝方 trackPoints 生成红方 trackPoints,点数保持一致
|
||||
$fact : FactTask(blueTask.side == "蓝方", redTask.side == "红方")
|
||||
then
|
||||
Map cfg = buildBusinessConfig();
|
||||
applyTrajectoryGeneration($fact, cfg);
|
||||
end
|
||||
|
||||
//-------------------------------------------------------------------------------
|
||||
// 说明:以下函数全部是 DRL function(不是 Java 类方法)
|
||||
// 目标:让不懂代码的业务同事只改“可调整常量区”即可完成策略调整
|
||||
@@ -304,6 +369,9 @@ function void configureRedWeaponsByBlue(
|
||||
if (matchedAny && hasBlueArtillery) {
|
||||
limitRedArtilleryToShellOnly(redWeapons, (String) cfg.get("shellRangeDefault"));
|
||||
}
|
||||
|
||||
// 自动绑定红方武器 targetId(来源:蓝方 equipmentId)
|
||||
bindTargetIdsForRedWeapons(redWeapons, blueWeapons, cfg);
|
||||
}
|
||||
|
||||
function void applyMappedWeapons(List redWeapons, Map cfg, String mapKey, int defaultNum, boolean allowArmedHelicopter) {
|
||||
@@ -352,6 +420,25 @@ function List parseMappedWeaponNames(Map cfg, String mapKey) {
|
||||
return result;
|
||||
}
|
||||
|
||||
function List parseCsvList(String text) {
|
||||
List result = new ArrayList();
|
||||
if (text == null || text.trim().equals("")) {
|
||||
return result;
|
||||
}
|
||||
String[] parts = text.split(",");
|
||||
for (int i = 0; i < parts.length; i++) {
|
||||
String one = parts[i];
|
||||
if (one == null) {
|
||||
continue;
|
||||
}
|
||||
String item = one.trim();
|
||||
if (!item.equals("") && !result.contains(item)) {
|
||||
result.add(item);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
function boolean isValidRedWeaponNameByConfig(Map cfg, String weaponName) {
|
||||
if (cfg == null || weaponName == null || weaponName.equals("")) {
|
||||
return false;
|
||||
@@ -425,6 +512,622 @@ function void applyMissileLinkage(
|
||||
}
|
||||
}
|
||||
|
||||
function void bindTargetIdsForRedWeapons(List redWeapons, List blueWeapons, Map cfg) {
|
||||
if (!readBooleanCfg(cfg, "enableTargetAutoBind", true)) {
|
||||
return;
|
||||
}
|
||||
if (redWeapons == null || redWeapons.isEmpty() || blueWeapons == null || blueWeapons.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Map pools = extractBlueTargetPools(blueWeapons);
|
||||
Map cursor = new java.util.HashMap();
|
||||
int total = redWeapons.size();
|
||||
int bound = 0;
|
||||
|
||||
// 第一轮:按武器类别优先匹配
|
||||
for (Object obj : redWeapons) {
|
||||
Weapon redWeapon = (Weapon) obj;
|
||||
if (redWeapon == null) {
|
||||
continue;
|
||||
}
|
||||
if (!isBlank(redWeapon.getTargetId())) {
|
||||
bound++;
|
||||
continue;
|
||||
}
|
||||
String poolKey = inferBluePoolKeyForRedWeapon(redWeapon);
|
||||
String targetId = pickTargetIdFromPools(pools, cursor, poolKey);
|
||||
if (!isBlank(targetId)) {
|
||||
redWeapon.setTargetId(targetId);
|
||||
bound++;
|
||||
}
|
||||
}
|
||||
|
||||
double minRatio = readDoubleCfg(cfg, "minTargetBindRatio", 0.7d);
|
||||
boolean allowReserveWithoutTarget = readBooleanCfg(cfg, "allowReserveWithoutTarget", true);
|
||||
double currentRatio = total <= 0 ? 1.0d : ((double) bound / (double) total);
|
||||
if (currentRatio >= minRatio && allowReserveWithoutTarget) {
|
||||
return;
|
||||
}
|
||||
|
||||
// 第二轮:若绑定率不足,回退到全目标池尽量补齐(仍允许复用目标)
|
||||
for (Object obj : redWeapons) {
|
||||
if (total > 0 && ((double) bound / (double) total) >= minRatio) {
|
||||
break;
|
||||
}
|
||||
Weapon redWeapon = (Weapon) obj;
|
||||
if (redWeapon == null || !isBlank(redWeapon.getTargetId())) {
|
||||
continue;
|
||||
}
|
||||
String targetId = pickTargetIdFromPools(pools, cursor, "all");
|
||||
if (!isBlank(targetId)) {
|
||||
redWeapon.setTargetId(targetId);
|
||||
bound++;
|
||||
}
|
||||
}
|
||||
|
||||
// 第三轮:若不允许空 targetId,最后强制从 all 池补齐(尽力而为)
|
||||
if (!allowReserveWithoutTarget) {
|
||||
for (Object obj : redWeapons) {
|
||||
Weapon redWeapon = (Weapon) obj;
|
||||
if (redWeapon == null || !isBlank(redWeapon.getTargetId())) {
|
||||
continue;
|
||||
}
|
||||
String targetId = pickTargetIdFromPools(pools, cursor, "all");
|
||||
if (!isBlank(targetId)) {
|
||||
redWeapon.setTargetId(targetId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function void prepareDeploymentPools(FactTask fact, Map cfg, Map runtime) {
|
||||
if (!readBooleanCfg(cfg, "enablePositionRules", true)) {
|
||||
return;
|
||||
}
|
||||
if (fact == null || runtime == null) {
|
||||
return;
|
||||
}
|
||||
List combatPolygon = extractZonePolygonFromTask(fact, true);
|
||||
List defensePolygon = extractZonePolygonFromTask(fact, false);
|
||||
int spacing = readIntCfg(cfg, "fireUnitSpacingMeters", 100);
|
||||
List combatPoints = buildGridPointsInPolygon(combatPolygon, spacing, readIntCfg(cfg, "groundDeployHeight", 20));
|
||||
List defensePoints = buildGridPointsInPolygon(defensePolygon, spacing, readIntCfg(cfg, "groundDeployHeight", 20));
|
||||
runtime.put("deploymentCombatPoints", combatPoints);
|
||||
runtime.put("deploymentDefensePoints", defensePoints);
|
||||
}
|
||||
|
||||
function void applyWeaponDeployment(FactTask fact, Map cfg, Map runtime) {
|
||||
if (!readBooleanCfg(cfg, "enablePositionRules", true)) {
|
||||
return;
|
||||
}
|
||||
if (fact == null || fact.getRedTask() == null || fact.getRedTask().getTaskWeapons() == null || runtime == null) {
|
||||
return;
|
||||
}
|
||||
List combatPoints = (List) runtime.get("deploymentCombatPoints");
|
||||
List defensePoints = (List) runtime.get("deploymentDefensePoints");
|
||||
if ((combatPoints == null || combatPoints.isEmpty()) && (defensePoints == null || defensePoints.isEmpty())) {
|
||||
return;
|
||||
}
|
||||
Map cursor = new java.util.HashMap();
|
||||
List defensePriorityWeapons = parseCsvList((String) cfg.get("defensePriorityWeapons"));
|
||||
String airPref = String.valueOf(cfg.get("airDeployZonePreference"));
|
||||
int groundH = readIntCfg(cfg, "groundDeployHeight", 20);
|
||||
int airH = readIntCfg(cfg, "airDeployHeight", 300);
|
||||
|
||||
for (Object obj : fact.getRedTask().getTaskWeapons()) {
|
||||
Weapon redWeapon = (Weapon) obj;
|
||||
if (redWeapon == null) {
|
||||
continue;
|
||||
}
|
||||
Coordinate selected = null;
|
||||
if (isRedAirWeapon(redWeapon)) {
|
||||
selected = pickCoordinateByPreference(combatPoints, defensePoints, cursor, airPref);
|
||||
if (selected != null) {
|
||||
selected = cloneCoordinateWithHeight(selected, airH);
|
||||
}
|
||||
} else if (defensePriorityWeapons.contains(redWeapon.getName())) {
|
||||
selected = pickCoordinateByPreference(defensePoints, combatPoints, cursor, "defense");
|
||||
if (selected != null) {
|
||||
selected = cloneCoordinateWithHeight(selected, groundH);
|
||||
}
|
||||
} else {
|
||||
selected = pickCoordinateByPreference(combatPoints, defensePoints, cursor, "combat");
|
||||
if (selected != null) {
|
||||
selected = cloneCoordinateWithHeight(selected, groundH);
|
||||
}
|
||||
}
|
||||
if (selected != null) {
|
||||
redWeapon.setCoordinate(selected);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function void applyTrajectoryGeneration(FactTask fact, Map cfg) {
|
||||
if (!readBooleanCfg(cfg, "enableTrajectoryRules", true)) {
|
||||
return;
|
||||
}
|
||||
if (fact == null || fact.getBlueTask() == null || fact.getRedTask() == null) {
|
||||
return;
|
||||
}
|
||||
Task blueTask = fact.getBlueTask();
|
||||
Task redTask = fact.getRedTask();
|
||||
List blueTrack = blueTask.getTrackPoints();
|
||||
if (blueTrack == null || blueTrack.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
List defZone = blueTask.getDefZoneLocation();
|
||||
if (defZone == null || defZone.size() < 3) {
|
||||
return;
|
||||
}
|
||||
String strategy = chooseTrajectoryStrategy(blueTask, cfg);
|
||||
Coordinate endPoint = findNearestDefPointToBlueTail(blueTask);
|
||||
List redTrack = generateRedTrackPoints(blueTrack, strategy, cfg, endPoint);
|
||||
if (redTrack != null && !redTrack.isEmpty()) {
|
||||
redTask.setTrackPoints(redTrack);
|
||||
}
|
||||
}
|
||||
|
||||
function String chooseTrajectoryStrategy(Task blueTask, Map cfg) {
|
||||
String mode = String.valueOf(cfg.get("strategyMode"));
|
||||
if (mode == null || mode.trim().equals("")) {
|
||||
mode = "auto";
|
||||
}
|
||||
mode = mode.trim().toLowerCase();
|
||||
if (!mode.equals("auto")) {
|
||||
return fallbackToEnabledStrategy(mode, cfg);
|
||||
}
|
||||
double defMinDistance = computeDefMinDistanceMeters(blueTask);
|
||||
int avgSpeed = computeAverageSpeed(blueTask.getTrackPoints());
|
||||
int near = readIntCfg(cfg, "nearDefDistanceMeters", 800);
|
||||
int far = readIntCfg(cfg, "farDefDistanceMeters", 2500);
|
||||
int fast = readIntCfg(cfg, "fastSpeedThreshold", 180);
|
||||
String selected = "flank";
|
||||
if (avgSpeed >= fast && defMinDistance <= near) {
|
||||
selected = "shortest";
|
||||
} else if (avgSpeed >= fast && defMinDistance >= far) {
|
||||
selected = "interfere";
|
||||
}
|
||||
return fallbackToEnabledStrategy(selected, cfg);
|
||||
}
|
||||
|
||||
function String fallbackToEnabledStrategy(String preferred, Map cfg) {
|
||||
if (isStrategyEnabled(preferred, cfg)) {
|
||||
return preferred;
|
||||
}
|
||||
if (isStrategyEnabled("shortest", cfg)) {
|
||||
return "shortest";
|
||||
}
|
||||
if (isStrategyEnabled("flank", cfg)) {
|
||||
return "flank";
|
||||
}
|
||||
if (isStrategyEnabled("interfere", cfg)) {
|
||||
return "interfere";
|
||||
}
|
||||
return "shortest";
|
||||
}
|
||||
|
||||
function boolean isStrategyEnabled(String strategy, Map cfg) {
|
||||
if (strategy == null) {
|
||||
return false;
|
||||
}
|
||||
if (strategy.equals("shortest")) {
|
||||
return readBooleanCfg(cfg, "enableShortest", true);
|
||||
}
|
||||
if (strategy.equals("flank")) {
|
||||
return readBooleanCfg(cfg, "enableFlank", true);
|
||||
}
|
||||
if (strategy.equals("interfere")) {
|
||||
return readBooleanCfg(cfg, "enableInterfere", true);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
function Coordinate findNearestDefPointToBlueTail(Task blueTask) {
|
||||
if (blueTask == null || blueTask.getTrackPoints() == null || blueTask.getTrackPoints().isEmpty() || blueTask.getDefZoneLocation() == null || blueTask.getDefZoneLocation().isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
TrackPoints tail = (TrackPoints) blueTask.getTrackPoints().get(blueTask.getTrackPoints().size() - 1);
|
||||
if (tail == null || tail.getLongitude() == null || tail.getLatitude() == null) {
|
||||
return null;
|
||||
}
|
||||
Coordinate nearest = null;
|
||||
double best = Double.MAX_VALUE;
|
||||
for (Object obj : blueTask.getDefZoneLocation()) {
|
||||
Coordinate c = (Coordinate) obj;
|
||||
if (c == null || c.getLongitude() == null || c.getLatitude() == null) {
|
||||
continue;
|
||||
}
|
||||
double d = approxDistanceMeters(tail.getLongitude().doubleValue(), tail.getLatitude().doubleValue(), c.getLongitude().doubleValue(), c.getLatitude().doubleValue());
|
||||
if (d < best) {
|
||||
best = d;
|
||||
nearest = c;
|
||||
}
|
||||
}
|
||||
return nearest;
|
||||
}
|
||||
|
||||
function double computeDefMinDistanceMeters(Task blueTask) {
|
||||
Coordinate nearest = findNearestDefPointToBlueTail(blueTask);
|
||||
if (nearest == null || blueTask == null || blueTask.getTrackPoints() == null || blueTask.getTrackPoints().isEmpty()) {
|
||||
return Double.MAX_VALUE;
|
||||
}
|
||||
TrackPoints tail = (TrackPoints) blueTask.getTrackPoints().get(blueTask.getTrackPoints().size() - 1);
|
||||
return approxDistanceMeters(
|
||||
tail.getLongitude().doubleValue(),
|
||||
tail.getLatitude().doubleValue(),
|
||||
nearest.getLongitude().doubleValue(),
|
||||
nearest.getLatitude().doubleValue()
|
||||
);
|
||||
}
|
||||
|
||||
function int computeAverageSpeed(List trackPoints) {
|
||||
if (trackPoints == null || trackPoints.isEmpty()) {
|
||||
return 0;
|
||||
}
|
||||
int total = 0;
|
||||
int count = 0;
|
||||
for (Object obj : trackPoints) {
|
||||
TrackPoints p = (TrackPoints) obj;
|
||||
if (p == null || p.getSpeed() == null) {
|
||||
continue;
|
||||
}
|
||||
total += p.getSpeed();
|
||||
count++;
|
||||
}
|
||||
if (count <= 0) {
|
||||
return 0;
|
||||
}
|
||||
return total / count;
|
||||
}
|
||||
|
||||
function List generateRedTrackPoints(List blueTrackPoints, String strategy, Map cfg, Coordinate endPoint) {
|
||||
List result = new ArrayList();
|
||||
if (blueTrackPoints == null || blueTrackPoints.isEmpty()) {
|
||||
return result;
|
||||
}
|
||||
TrackPoints start = (TrackPoints) blueTrackPoints.get(0);
|
||||
TrackPoints tail = (TrackPoints) blueTrackPoints.get(blueTrackPoints.size() - 1);
|
||||
if (start == null || start.getLongitude() == null || start.getLatitude() == null) {
|
||||
return result;
|
||||
}
|
||||
double sLon = start.getLongitude().doubleValue();
|
||||
double sLat = start.getLatitude().doubleValue();
|
||||
double eLon = (endPoint != null && endPoint.getLongitude() != null) ? endPoint.getLongitude().doubleValue() : (tail == null || tail.getLongitude() == null ? sLon : tail.getLongitude().doubleValue());
|
||||
double eLat = (endPoint != null && endPoint.getLatitude() != null) ? endPoint.getLatitude().doubleValue() : (tail == null || tail.getLatitude() == null ? sLat : tail.getLatitude().doubleValue());
|
||||
double dx = eLon - sLon;
|
||||
double dy = eLat - sLat;
|
||||
int n = blueTrackPoints.size();
|
||||
int flankOffset = readIntCfg(cfg, "flankOffsetMeters", 150);
|
||||
int intBase = readIntCfg(cfg, "interfereOffsetMeters", 120);
|
||||
int intAmp = readIntCfg(cfg, "interfereZigzagAmplitude", 90);
|
||||
boolean keepBlueHeight = readBooleanCfg(cfg, "keepBlueHeight", true);
|
||||
int redH = readIntCfg(cfg, "redTrackHeightOverride", 200);
|
||||
|
||||
for (int i = 0; i < n; i++) {
|
||||
double t = (n <= 1) ? 1.0d : ((double) i / (double) (n - 1));
|
||||
double baseLon = sLon + dx * t;
|
||||
double baseLat = sLat + dy * t;
|
||||
double offMeters = 0.0d;
|
||||
if ("flank".equals(strategy)) {
|
||||
offMeters = flankOffset * Math.sin(Math.PI * t);
|
||||
} else if ("interfere".equals(strategy)) {
|
||||
double zig = (i % 2 == 0 ? 1.0d : -1.0d) * intAmp;
|
||||
offMeters = intBase * Math.sin(2.0d * Math.PI * t) + zig;
|
||||
}
|
||||
double latDeg = metersToLatDeg(offMeters);
|
||||
double lonDeg = metersToLonDeg(offMeters, baseLat);
|
||||
double norm = Math.sqrt(dx * dx + dy * dy);
|
||||
if (norm < 1e-10) {
|
||||
norm = 1e-10;
|
||||
}
|
||||
double nx = -dy / norm;
|
||||
double ny = dx / norm;
|
||||
double finalLon = baseLon + nx * lonDeg;
|
||||
double finalLat = baseLat + ny * latDeg;
|
||||
|
||||
TrackPoints blueP = (TrackPoints) blueTrackPoints.get(i);
|
||||
TrackPoints redP = new TrackPoints();
|
||||
redP.setIndex(i);
|
||||
redP.setLongitude(new java.math.BigDecimal(String.valueOf(finalLon)));
|
||||
redP.setLatitude(new java.math.BigDecimal(String.valueOf(finalLat)));
|
||||
redP.setSpeed(blueP == null || blueP.getSpeed() == null ? 0 : blueP.getSpeed());
|
||||
if (keepBlueHeight) {
|
||||
redP.setHeight(blueP == null || blueP.getHeight() == null ? redH : blueP.getHeight());
|
||||
} else {
|
||||
redP.setHeight(redH);
|
||||
}
|
||||
result.add(redP);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
function double metersToLatDeg(double meters) {
|
||||
return meters / 111000.0d;
|
||||
}
|
||||
|
||||
function double metersToLonDeg(double meters, double latitudeDeg) {
|
||||
double cos = Math.cos(Math.toRadians(latitudeDeg));
|
||||
if (Math.abs(cos) < 1e-6) {
|
||||
cos = 1e-6;
|
||||
}
|
||||
return meters / (111000.0d * cos);
|
||||
}
|
||||
|
||||
function double approxDistanceMeters(double lon1, double lat1, double lon2, double lat2) {
|
||||
double dx = (lon2 - lon1) * 111000.0d * Math.cos(Math.toRadians((lat1 + lat2) / 2.0d));
|
||||
double dy = (lat2 - lat1) * 111000.0d;
|
||||
return Math.sqrt(dx * dx + dy * dy);
|
||||
}
|
||||
|
||||
function List extractZonePolygonFromTask(FactTask fact, boolean isCombat) {
|
||||
// 输入约定:Task.warZoneLocation / defZoneLocation 传入 4 个经纬点(高度可空)
|
||||
List result = new ArrayList();
|
||||
Task blueTask = fact == null ? null : fact.getBlueTask();
|
||||
if (blueTask == null) {
|
||||
return result;
|
||||
}
|
||||
List source = isCombat ? blueTask.getWarZoneLocation() : blueTask.getDefZoneLocation();
|
||||
if (source == null || source.isEmpty()) {
|
||||
return result;
|
||||
}
|
||||
for (Object oneObj : source) {
|
||||
Coordinate one = (Coordinate) oneObj;
|
||||
if (one == null || one.getLongitude() == null || one.getLatitude() == null) {
|
||||
continue;
|
||||
}
|
||||
Coordinate c = new Coordinate();
|
||||
c.setLongitude(one.getLongitude());
|
||||
c.setLatitude(one.getLatitude());
|
||||
c.setHeight(one.getHeight());
|
||||
result.add(c);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
function List normalizeToCoordinateList(Object raw) {
|
||||
List result = new ArrayList();
|
||||
if (raw == null) {
|
||||
return result;
|
||||
}
|
||||
if (!(raw instanceof List)) {
|
||||
return result;
|
||||
}
|
||||
List values = (List) raw;
|
||||
for (Object obj : values) {
|
||||
Coordinate c = toCoordinate(obj);
|
||||
if (c != null) {
|
||||
result.add(c);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
function Coordinate toCoordinate(Object obj) {
|
||||
if (obj == null) {
|
||||
return null;
|
||||
}
|
||||
if (obj instanceof Coordinate) {
|
||||
return (Coordinate) obj;
|
||||
}
|
||||
if (obj instanceof Map) {
|
||||
Map m = (Map) obj;
|
||||
Object lon = m.get("longitude");
|
||||
Object lat = m.get("latitude");
|
||||
Object h = m.get("height");
|
||||
if (lon == null || lat == null) {
|
||||
return null;
|
||||
}
|
||||
Coordinate c = new Coordinate();
|
||||
try {
|
||||
c.setLongitude(new java.math.BigDecimal(String.valueOf(lon)));
|
||||
c.setLatitude(new java.math.BigDecimal(String.valueOf(lat)));
|
||||
c.setHeight(h == null ? 0 : parseIntSafe(String.valueOf(h), 0));
|
||||
return c;
|
||||
} catch (Exception ex) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function List buildGridPointsInPolygon(List polygon, int spacingMeters, int defaultHeight) {
|
||||
List points = new ArrayList();
|
||||
if (polygon == null || polygon.size() < 3) {
|
||||
return points;
|
||||
}
|
||||
double step = ((double) spacingMeters) / 111000.0d;
|
||||
if (step <= 0) {
|
||||
step = 0.0009d;
|
||||
}
|
||||
double minLon = 180.0d;
|
||||
double maxLon = -180.0d;
|
||||
double minLat = 90.0d;
|
||||
double maxLat = -90.0d;
|
||||
for (Object cObj : polygon) {
|
||||
Coordinate c = (Coordinate) cObj;
|
||||
if (c == null || c.getLongitude() == null || c.getLatitude() == null) {
|
||||
continue;
|
||||
}
|
||||
double lon = c.getLongitude().doubleValue();
|
||||
double lat = c.getLatitude().doubleValue();
|
||||
if (lon < minLon) minLon = lon;
|
||||
if (lon > maxLon) maxLon = lon;
|
||||
if (lat < minLat) minLat = lat;
|
||||
if (lat > maxLat) maxLat = lat;
|
||||
}
|
||||
for (double lon = minLon; lon <= maxLon; lon += step) {
|
||||
for (double lat = minLat; lat <= maxLat; lat += step) {
|
||||
if (isPointInsidePolygon(lon, lat, polygon)) {
|
||||
Coordinate c = new Coordinate();
|
||||
c.setLongitude(new java.math.BigDecimal(String.valueOf(lon)));
|
||||
c.setLatitude(new java.math.BigDecimal(String.valueOf(lat)));
|
||||
c.setHeight(defaultHeight);
|
||||
points.add(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
return points;
|
||||
}
|
||||
|
||||
function boolean isPointInsidePolygon(double x, double y, List polygon) {
|
||||
if (polygon == null || polygon.size() < 3) {
|
||||
return false;
|
||||
}
|
||||
boolean inside = false;
|
||||
int n = polygon.size();
|
||||
int j = n - 1;
|
||||
for (int i = 0; i < n; i++) {
|
||||
Coordinate pi = (Coordinate) polygon.get(i);
|
||||
Coordinate pj = (Coordinate) polygon.get(j);
|
||||
if (pi == null || pj == null || pi.getLongitude() == null || pi.getLatitude() == null || pj.getLongitude() == null || pj.getLatitude() == null) {
|
||||
j = i;
|
||||
continue;
|
||||
}
|
||||
double xi = pi.getLongitude().doubleValue();
|
||||
double yi = pi.getLatitude().doubleValue();
|
||||
double xj = pj.getLongitude().doubleValue();
|
||||
double yj = pj.getLatitude().doubleValue();
|
||||
boolean intersect = ((yi > y) != (yj > y))
|
||||
&& (x < (xj - xi) * (y - yi) / ((yj - yi) == 0 ? 1e-12 : (yj - yi)) + xi);
|
||||
if (intersect) {
|
||||
inside = !inside;
|
||||
}
|
||||
j = i;
|
||||
}
|
||||
return inside;
|
||||
}
|
||||
|
||||
function Coordinate pickCoordinateByPreference(List first, List second, Map cursor, String key) {
|
||||
Coordinate c1 = pickCoordinateRoundRobin(first, cursor, "first_" + key);
|
||||
if (c1 != null) {
|
||||
return c1;
|
||||
}
|
||||
return pickCoordinateRoundRobin(second, cursor, "second_" + key);
|
||||
}
|
||||
|
||||
function Coordinate pickCoordinateRoundRobin(List values, Map cursor, String key) {
|
||||
if (values == null || values.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
Integer idxObj = (Integer) cursor.get(key);
|
||||
int idx = idxObj == null ? 0 : idxObj.intValue();
|
||||
Coordinate value = (Coordinate) values.get(idx % values.size());
|
||||
cursor.put(key, idx + 1);
|
||||
return value;
|
||||
}
|
||||
|
||||
function Coordinate cloneCoordinateWithHeight(Coordinate source, int height) {
|
||||
if (source == null) {
|
||||
return null;
|
||||
}
|
||||
Coordinate c = new Coordinate();
|
||||
c.setLongitude(source.getLongitude());
|
||||
c.setLatitude(source.getLatitude());
|
||||
c.setHeight(height);
|
||||
return c;
|
||||
}
|
||||
|
||||
function Map extractBlueTargetPools(List blueWeapons) {
|
||||
Map pools = new java.util.HashMap();
|
||||
pools.put("air", new ArrayList());
|
||||
pools.put("armor", new ArrayList());
|
||||
pools.put("artillery", new ArrayList());
|
||||
pools.put("ground", new ArrayList());
|
||||
pools.put("missile", new ArrayList());
|
||||
pools.put("all", new ArrayList());
|
||||
|
||||
for (Object obj : blueWeapons) {
|
||||
Weapon blueWeapon = (Weapon) obj;
|
||||
if (blueWeapon == null) {
|
||||
continue;
|
||||
}
|
||||
String id = blueWeapon.getEquipmentId();
|
||||
if (isBlank(id)) {
|
||||
continue;
|
||||
}
|
||||
addUnique((List) pools.get("all"), id);
|
||||
if (isAirWeapon(blueWeapon)) {
|
||||
addUnique((List) pools.get("air"), id);
|
||||
}
|
||||
if (isArmorWeapon(blueWeapon)) {
|
||||
addUnique((List) pools.get("armor"), id);
|
||||
}
|
||||
if (isArtilleryWeapon(blueWeapon)) {
|
||||
addUnique((List) pools.get("artillery"), id);
|
||||
}
|
||||
if (isGroundWeapon(blueWeapon)) {
|
||||
addUnique((List) pools.get("ground"), id);
|
||||
}
|
||||
if (hasMissileComponent(blueWeapon)) {
|
||||
addUnique((List) pools.get("missile"), id);
|
||||
}
|
||||
}
|
||||
return pools;
|
||||
}
|
||||
|
||||
function String inferBluePoolKeyForRedWeapon(Weapon redWeapon) {
|
||||
if (redWeapon == null || redWeapon.getName() == null) {
|
||||
return "ground";
|
||||
}
|
||||
String name = redWeapon.getName();
|
||||
if (name.contains("反坦克")) {
|
||||
return "armor";
|
||||
}
|
||||
if (name.contains("防空导弹") || name.contains("无人机") || name.contains("直升机")) {
|
||||
return "air";
|
||||
}
|
||||
if (name.contains("迫榴炮") || name.contains("迫击炮")) {
|
||||
return "artillery";
|
||||
}
|
||||
if (name.contains("导弹发射车")) {
|
||||
return "missile";
|
||||
}
|
||||
return "ground";
|
||||
}
|
||||
|
||||
function String pickTargetIdFromPools(Map pools, Map cursor, String preferredKey) {
|
||||
String fromPreferred = pickFromSinglePool(pools, cursor, preferredKey);
|
||||
if (!isBlank(fromPreferred)) {
|
||||
return fromPreferred;
|
||||
}
|
||||
if (!"ground".equals(preferredKey)) {
|
||||
String fromGround = pickFromSinglePool(pools, cursor, "ground");
|
||||
if (!isBlank(fromGround)) {
|
||||
return fromGround;
|
||||
}
|
||||
}
|
||||
return pickFromSinglePool(pools, cursor, "all");
|
||||
}
|
||||
|
||||
function String pickFromSinglePool(Map pools, Map cursor, String poolKey) {
|
||||
if (pools == null || cursor == null || poolKey == null) {
|
||||
return null;
|
||||
}
|
||||
List ids = (List) pools.get(poolKey);
|
||||
if (ids == null || ids.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
Integer idxObj = (Integer) cursor.get(poolKey);
|
||||
int idx = idxObj == null ? 0 : idxObj.intValue();
|
||||
String id = (String) ids.get(idx % ids.size());
|
||||
cursor.put(poolKey, idx + 1);
|
||||
return id;
|
||||
}
|
||||
|
||||
function void addUnique(List values, String value) {
|
||||
if (values == null || isBlank(value)) {
|
||||
return;
|
||||
}
|
||||
if (!containsString(values, value)) {
|
||||
values.add(value);
|
||||
}
|
||||
}
|
||||
|
||||
function boolean isBlank(String text) {
|
||||
return text == null || text.trim().equals("");
|
||||
}
|
||||
|
||||
function void assignTaskNameByRedWeapons(FactTask fact, Map cfg) {
|
||||
if (fact == null || fact.getRedTask() == null) {
|
||||
return;
|
||||
@@ -809,6 +1512,21 @@ function boolean readBooleanCfg(Map cfg, String key, boolean fallback) {
|
||||
return "true".equalsIgnoreCase(text.trim());
|
||||
}
|
||||
|
||||
function double readDoubleCfg(Map cfg, String key, double fallback) {
|
||||
if (cfg == null || key == null) {
|
||||
return fallback;
|
||||
}
|
||||
Object value = cfg.get(key);
|
||||
if (value == null) {
|
||||
return fallback;
|
||||
}
|
||||
try {
|
||||
return Double.parseDouble(String.valueOf(value).trim());
|
||||
} catch (Exception ex) {
|
||||
return fallback;
|
||||
}
|
||||
}
|
||||
|
||||
function boolean isRedAirWeapon(Weapon weapon) {
|
||||
if (weapon == null) {
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user