火力规则:装备类型规则、目标规则实现、阵位规则、航迹规则

This commit is contained in:
MHW
2026-03-27 17:54:48 +08:00
parent 9ff0e50bba
commit d8719c30c6
3 changed files with 1037 additions and 4 deletions

View File

@@ -34,9 +34,9 @@ public class Task {
//任务目标id
private String targetId;
//作战区经纬
private Coordinate warZoneLocation;
//作战区经纬
private List<Coordinate> warZoneLocation;
//防区经纬
private Coordinate defZoneLocation;
//防区经纬
private List<Coordinate> defZoneLocation;
}

View File

@@ -0,0 +1,315 @@
# fire-rule.drl 维护说明(业务+开发)
本文档对应 `auto-solution-rule/src/main/resources/rules/fire-rule.drl` 当前版本,重点说明:
- 业务人员改哪里
- 每个参数改了会产生什么效果
- 如何快速判断规则是否“命中/不命中”
## 1. 先看这一个入口:业务可改区
只改 `//TODO` 下的 `buildBusinessConfig()`,其他函数不要改。
`buildBusinessConfig()` 里每个参数的效果如下。
## 2. 参数-效果对照(给业务人员)
### 2.1 武器名称映射(改名字,不改逻辑)
- `redStrikeDroneName`:空中反制组中的无人机名称。
- `redArmedHelicopterName`:空中反制组中的武装直升机名称。
- `redHowitzerName`:地面反制组中的迫榴炮名称。
- `redVehicleMortarName`:地面反制组中的车载迫击炮名称。
- `redAaWeaponName`:空中反制组中的防空导弹武器名称。
- `redAtRocketName`:装甲反制组中的反坦克火箭名称。
- `redAtMissileSystemName`:装甲反制组中的反坦克导弹系统名称。
- `redMissileVehicleName`:导弹补充组中的导弹发射车名称。
### 2.2 白名单开关(决定“是否匹配”)
- `enableAirRule``true` 时,蓝方空中目标会触发红方空中反制组;`false` 时该组永不触发。
- `enableGroundRule``true` 时,蓝方地面目标会触发红方炮类反制组;`false` 时不触发。
- `enableArmorRule``true` 时,蓝方装甲目标会触发红方反坦克组;`false` 时不触发。
- `enableMissileVehicleRule``true` 时,蓝方有导弹能力可追加导弹发射车;`false` 时不追加。
- `enableMissileLinkage``true` 时开启导弹数量/范围联动;`false` 时不做导弹联动增强。
- `allowMultiGroup`
- `true`:同一批输入可命中多组策略并叠加武器;
- `false`:只命中第一组,后续组不再生效(更“死规则”)。
- `enableArmedHelicopterOnAir`:空中组中是否包含武装直升机。
### 2.3 蓝方类型到红方方案映射(核心,可多选)
先解释你提到的 “k”
- 这里的 `k` 就是 **key键名**,例如 `map_armor_targets`
- `v`**value**,例如 `反坦克火箭,反坦克导弹系统`
- 规则实际含义就是:`key` 决定“哪类蓝方目标”,`value` 决定“红方上哪些武器”。
映射键名中文对照:
- `map_air_targets`:蓝方是空中目标时,红方使用哪些武器。
- `map_ground_targets`:蓝方是地面目标时,红方使用哪些武器。
- `map_armor_targets`:蓝方是装甲目标(坦克/装甲车)时,红方使用哪些武器。
- `map_artillery_targets`:蓝方是炮类目标时,红方使用哪些武器。
- `map_missile_targets`:蓝方有导弹能力时,红方使用哪些武器。
映射规则说明:
- 值必须是红方武器库内合法名称,否则该项会被忽略。
- 为空时视为该组不配置,允许不命中。
- 示例:`map_armor_targets=反坦克火箭,反坦克导弹系统` 表示坦克可同时触发两种红方反制武器。
### 2.4 数量和阈值(决定“匹配后给多少”)
- `defaultAirNum`:空中组默认数量。
- `defaultGroundNum`:地面/装甲组默认数量。
- `defaultMissileVehicleNum`:导弹发射车默认数量。
- `shellRangeDefault`:炮类组件参数值,单位固定 `范围米`
- `missileCountOffset`:红方导弹数量 = 蓝方导弹数量 + 偏移量。
- `missileRangeOffset`:红方导弹范围 = 蓝方导弹范围 + 偏移量(单位 `破坏范围米`)。
- `blueMissileRangeDefault`:蓝方导弹范围缺失时采用的默认值。
- `minBlueMissileCountForLinkage`:蓝方导弹数量达到该值才触发联动增强。
### 2.5 targetId 自动绑定参数(新增)
- `enableTargetAutoBind`:是否自动给红方武器写入 `targetId`
- `minTargetBindRatio`:最低绑定比例(例如 `0.7` 表示至少 70% 红方武器有目标)。
- `allowReserveWithoutTarget`
- `true`:允许少量红方武器 `targetId` 为空(火力冗余)。
- `false`:尽量给每个红方武器分配目标。
绑定规则说明(固定,不需要业务改代码):
- 绑定来源是蓝方武器 `equipmentId`
- 匹配优先级按武器类型:
- 防空类红方武器优先绑定蓝方空中目标
- 反装甲类红方武器优先绑定蓝方装甲目标
- 炮类红方武器优先绑定蓝方炮类/地面目标
- 导弹发射车优先绑定蓝方导弹能力目标
- 当优先池不足时自动回退到地面池/全目标池,保证大部分武器有目标。
### 2.6 阵位规则参数(新增)
- `enablePositionRules`:阵位规则总开关。
- 阵位输入来源:`blueTask.warZoneLocation``blueTask.defZoneLocation`(各 4 个经纬点)。
- `fireUnitSpacingMeters`:防区/作战区点位间距(米),例如 `100` 代表约每 100 米一个火力单元。
- `airDeployZonePreference`:飞机优先部署区域(`combat``defense`)。
- `defensePriorityWeapons`:优先部署在防区的武器名单(逗号分隔)。
- `groundDeployHeight` / `airDeployHeight`:地面/空中武器部署高度。
阵位规则效果:
- 新增两条规则:
- `阵位规则-区域解析与点位生成`
- `阵位规则-武器部署赋位`
- 飞机可在任意区(按偏好区优先);反坦克等重火力优先防区。
- 在多边形区域内按间距生成候选点,并给红方武器写入 `weapon.coordinate`
阵位输入示例仅经纬度4点
```json
{
"warZoneLocation": [
{ "longitude": 116.3801, "latitude": 39.9001 },
{ "longitude": 116.3901, "latitude": 39.9001 },
{ "longitude": 116.3901, "latitude": 39.9101 },
{ "longitude": 116.3801, "latitude": 39.9101 }
],
"defZoneLocation": [
{ "longitude": 116.3825, "latitude": 39.9025 },
{ "longitude": 116.3875, "latitude": 39.9025 },
{ "longitude": 116.3875, "latitude": 39.9075 },
{ "longitude": 116.3825, "latitude": 39.9075 }
]
}
```
### 2.7 航迹规则参数(新增)
- `enableTrajectoryRules`:航迹规则总开关。
- `strategyMode``auto/shortest/flank/interfere`
- `auto`:智能选择策略。
- 其他值:强制使用指定策略(若该策略被禁用会自动回退)。
- `enableShortest` / `enableFlank` / `enableInterfere`:各策略开关。
- `nearDefDistanceMeters`:蓝方末端点到防区的“近距离阈值”。
- `farDefDistanceMeters`:蓝方末端点到防区的“远距离阈值”。
- `fastSpeedThreshold`:蓝方平均速度达到该值视为“高速”。
- `flankOffsetMeters`:绕后追击偏移幅度(越大绕后越明显)。
- `interfereOffsetMeters`:干扰轨迹基础偏移。
- `interfereZigzagAmplitude`:干扰轨迹锯齿振幅(越大摆动越明显)。
- `keepBlueHeight`:是否沿用蓝方高度。
- `redTrackHeightOverride`:不沿用时红方统一高度。
航迹智能选择逻辑:
- `near + fast` -> `shortest`(最短距离追击)
- `far + fast` -> `interfere`(干扰/诱偏)
- 其他 -> `flank`(绕后追击)
不生成保护:
- 蓝方 `trackPoints` 为空,或 `defZoneLocation` 点数不足(<3则不生成红方航迹
## 3. 当前规则行为(简版)
- `装备组件匹配``组件参数匹配`已作为 `legacy` 占位不承担当前业务决策
- 主决策在 `红方武器自适应装配规则`调用 `configureRedWeaponsByBlue(...)`映射配置添加武器
- 导弹增强在 `导弹联动增强规则`调用 `applyMissileLinkage(...)`受开关和阈值控制
- 任务命名在 `任务自动匹配规则`调用 `assignTaskNameByRedWeapons(...)`按红方最终武器自动生成任务名和 `dataType`
- 炮类约束命中炮类条件时炮类武器只保留 `炮弹` 组件单位 `范围米`
- `targetId` 绑定在装配后自动执行尽量为红方武器绑定蓝方 `equipmentId`允许少量空值冗余
- 阵位部署按多边形区域和武器类型自动赋位保证防区火力覆盖
- 航迹生成根据蓝方 `trackPoints` 生成红方 `trackPoints`点数与蓝方一致支持三套策略和智能选择
## 3.1 任务名称自动匹配(新增)
任务命名依据**红方最终武器**不是蓝方任务名关键字)。
当前分类优先级
- 导弹突击导弹发射车
- 防空压制防空导弹武器/火力打击无人机/武装直升机
- 反装甲打击反坦克火箭/反坦克导弹系统
- 炮火压制迫榴炮/车载迫击炮
- 通用打击兜底
业务可调模板 `buildBusinessConfig()`
- `taskName_missile_strike` / `taskDataType_missile_strike`
- `taskName_air_defence` / `taskDataType_air_defence`
- `taskName_anti_armor` / `taskDataType_anti_armor`
- `taskName_artillery` / `taskDataType_artillery`
- `taskName_general` / `taskDataType_general`
效果说明
- 只改这些模板文字不改函数也能改变最终任务展示名
- 若分类与武器不一致会自动回落到 `通用打击任务`避免任务名和武器不符”。
## 4. 快速修改示例(业务常用)
- 想让规则更”:
- `allowMultiGroup` 改成 `false`
- 想让坦克只上反坦克火箭不上导弹系统”:
- `map_armor_targets` 改成 `反坦克火箭`
- 想让坦克同时上火箭和导弹系统”:
- `map_armor_targets` 改成 `反坦克火箭,反坦克导弹系统`
- 想允许更多不命中
- 关闭部分开关例如 `enableGroundRule=false``enableArmorRule=false`
- 想让导弹联动更难触发
- 提高 `minBlueMissileCountForLinkage`例如从 `1` 调到 `3`
- 想提升炮类打击范围
- 调大 `shellRangeDefault`例如 `1500 -> 1800`
## 5. 测试 JSON按你项目常用的 Task 入参格式)
说明下面 JSON **单个 Task** 格式不是 `FactTask` 包装格式
如果你的执行入口最终需要 `FactTask`则由开发在服务层把蓝方 Task + 红方 Task组装后再 `insert` 规则引擎
### 5.1 不命中样例(蓝方 Task
说明该样例仅用于蓝方任务输入结构校验若业务把对应映射留空或关闭开关则允许不命中
```json
{
"id": "blue-miss-001",
"side": "蓝方",
"dataType": "打击",
"threatLevel": "2",
"taskWeapons": [
{
"name": "攻击直升机",
"supportType": "overhead",
"number": 1,
"components": []
}
]
}
```
### 5.2 命中样例(蓝方 Task
说明该蓝方输入同时包含空中和装甲特征且有导弹组件满足命中与联动测试条件
```json
{
"id": "blue-hit-001",
"side": "蓝方",
"dataType": "打击",
"threatLevel": "3",
"taskWeapons": [
{
"name": "攻击直升机",
"supportType": "overhead",
"number": 2,
"components": [
{
"deviceName": "机载导弹",
"componentParams": [
{
"attDefaultValue": "260",
"attExplain": "破坏范围米",
"number": 2
}
]
}
]
},
{
"name": "主战坦克",
"supportType": "ground",
"number": 2,
"components": []
}
]
}
```
### 5.3 红方初始 Task 样例(通常为空列表)
说明用于和蓝方 Task 组装成规则输入对象
```json
{
"id": "red-init-001",
"side": "红方",
"dataType": "打击",
"threatLevel": "1",
"taskWeapons": []
}
```
### 5.4 航迹规则不生成样例(缺防区)
```json
{
"id": "blue-track-miss-001",
"side": "蓝方",
"dataType": "打击",
"threatLevel": "2",
"defZoneLocation": [],
"trackPoints": [
{ "index": 0, "longitude": 116.3801, "latitude": 39.9001, "height": 100, "speed": 210 },
{ "index": 1, "longitude": 116.3810, "latitude": 39.9010, "height": 100, "speed": 220 }
],
"taskWeapons": []
}
```
### 5.5 航迹规则命中样例(可生成)
```json
{
"id": "blue-track-hit-001",
"side": "蓝方",
"dataType": "打击",
"threatLevel": "3",
"defZoneLocation": [
{ "longitude": 116.4001, "latitude": 39.9201 },
{ "longitude": 116.4051, "latitude": 39.9201 },
{ "longitude": 116.4051, "latitude": 39.9251 },
{ "longitude": 116.4001, "latitude": 39.9251 }
],
"trackPoints": [
{ "index": 0, "longitude": 116.3801, "latitude": 39.9001, "height": 120, "speed": 240 },
{ "index": 1, "longitude": 116.3840, "latitude": 39.9040, "height": 120, "speed": 245 },
{ "index": 2, "longitude": 116.3880, "latitude": 39.9080, "height": 120, "speed": 250 },
{ "index": 3, "longitude": 116.3920, "latitude": 39.9120, "height": 120, "speed": 248 }
],
"taskWeapons": []
}
```
## 6. 开发人员说明(放在末尾)
- **入口约定**业务仅改 `buildBusinessConfig()`开发改函数实现时不要破坏该入口
- **类型约定**配置读取统一走 `readIntCfg(...)` / `readBooleanCfg(...)`避免 `Map` 强转异常
- **策略收敛**`configureRedWeaponsByBlue(...)` 使用 `matchedAny + allowMultiGroup` 控制单组命中/多组叠加”。
- **映射解析**通过 `parseMappedWeaponNames(...)` 将逗号分隔配置解析为武器列表非法名称会被 `isValidRedWeaponNameByConfig(...)` 过滤
- **联动门控**`applyMissileLinkage(...)` 必须同时满足
- `enableMissileLinkage=true`
- 蓝方导弹数量 `>= minBlueMissileCountForLinkage`
- **目标绑定**`bindTargetIdsForRedWeapons(...)` 基于蓝方 `equipmentId` 分配 `targetId`支持优先匹配 + 绑定率阈值 + 冗余空目标”。
- **阵位部署**`prepareDeploymentPools(...)` + `applyWeaponDeployment(...)` 负责区域解析点位生成与部署赋位
- **航迹生成**`applyTrajectoryGeneration(...)` + `chooseTrajectoryStrategy(...)` + `generateRedTrackPoints(...)` 负责红方航迹策略生成
- **任务命名**`assignTaskNameByRedWeapons(...)` 仅基于红方最终武器避免旧版按蓝方 `drawName` 关键字造成误判
- **legacy 区域**`装备组件匹配``组件参数匹配` legacy 函数区只保留回滚不建议继续扩展
- **新增武器建议**优先补 `isAirWeapon/isGroundWeapon/isArmorWeapon/isArtilleryWeapon` 分类再补 `ensureBasicRedComponents(...)` 模板

View File

@@ -5,6 +5,8 @@ import com.solution.rule.domain.simplerulepojo.Task;
import com.solution.rule.domain.simplerulepojo.Weapon;
import com.solution.rule.domain.simplerulepojo.SubComponents;
import com.solution.rule.domain.simplerulepojo.ComponentParam;
import com.solution.rule.domain.simplerulepojo.Coordinate;
import com.solution.rule.domain.simplerulepojo.TrackPoints;
import java.util.List;
import java.util.Map;
@@ -160,6 +162,35 @@ function Map buildBusinessConfig() {
cfg.put("taskDataType_artillery", "artillery");
cfg.put("taskDataType_general", "strike");
// ---------- targetId 自动绑定(可改) ----------
cfg.put("enableTargetAutoBind", Boolean.TRUE); // 是否自动给红方武器绑定蓝方目标
cfg.put("minTargetBindRatio", "0.7"); // 最低绑定比例(大部分有目标)
cfg.put("allowReserveWithoutTarget", Boolean.TRUE); // 允许少量武器 targetId 为空(火力冗余)
// ---------- 阵位规则参数(可改) ----------
cfg.put("enablePositionRules", Boolean.TRUE); // 阵位规则总开关
// 区域来源已切换到 Task 实体字段warZoneLocation / defZoneLocation4点经纬度
cfg.put("fireUnitSpacingMeters", 100); // 火力单元间距(米)
cfg.put("airDeployZonePreference", "combat"); // 飞机优先部署区combat/defense
cfg.put("defensePriorityWeapons", "反坦克导弹系统,反坦克火箭,车载迫击炮,迫榴炮"); // 优先部署防区武器
cfg.put("groundDeployHeight", 20); // 地面武器部署高度
cfg.put("airDeployHeight", 300); // 空中武器部署高度
// ---------- 航迹规则参数(可改) ----------
cfg.put("enableTrajectoryRules", Boolean.TRUE); // 航迹规则总开关
cfg.put("strategyMode", "auto"); // auto/shortest/flank/interfere
cfg.put("enableShortest", Boolean.TRUE);
cfg.put("enableFlank", Boolean.TRUE);
cfg.put("enableInterfere", Boolean.TRUE);
cfg.put("nearDefDistanceMeters", 800); // 近防区阈值
cfg.put("farDefDistanceMeters", 2500); // 远防区阈值
cfg.put("fastSpeedThreshold", 180); // 快速阈值
cfg.put("flankOffsetMeters", 150); // 绕后偏移
cfg.put("interfereOffsetMeters", 120); // 干扰基础偏移
cfg.put("interfereZigzagAmplitude", 90); // 干扰锯齿幅度
cfg.put("keepBlueHeight", Boolean.TRUE); // true=沿用蓝方高度
cfg.put("redTrackHeightOverride", 200); // keepBlueHeight=false 时生效
return cfg;
}
@@ -199,6 +230,40 @@ then
assignTaskNameByRedWeapons($fact, cfg);
end
//-------------------------------------------------------------------------------
rule "阵位规则-区域解析与点位生成"
agenda-group "打击任务"
salience 49
when
$fact : FactTask(blueTask.side == "蓝方", redTask.side == "红方")
then
Map cfg = buildBusinessConfig();
prepareDeploymentPools($fact, cfg, globalParams);
end
//-------------------------------------------------------------------------------
rule "阵位规则-武器部署赋位"
agenda-group "打击任务"
salience 48
when
$fact : FactTask(blueTask.side == "蓝方", redTask.side == "红方")
then
Map cfg = buildBusinessConfig();
applyWeaponDeployment($fact, cfg, globalParams);
end
//-------------------------------------------------------------------------------
rule "航迹规则-生成红方航迹"
agenda-group "打击任务"
salience 47
when
// 根据蓝方 trackPoints 生成红方 trackPoints点数保持一致
$fact : FactTask(blueTask.side == "蓝方", redTask.side == "红方")
then
Map cfg = buildBusinessConfig();
applyTrajectoryGeneration($fact, cfg);
end
//-------------------------------------------------------------------------------
// 说明:以下函数全部是 DRL function不是 Java 类方法)
// 目标:让不懂代码的业务同事只改“可调整常量区”即可完成策略调整
@@ -304,6 +369,9 @@ function void configureRedWeaponsByBlue(
if (matchedAny && hasBlueArtillery) {
limitRedArtilleryToShellOnly(redWeapons, (String) cfg.get("shellRangeDefault"));
}
// 自动绑定红方武器 targetId来源蓝方 equipmentId
bindTargetIdsForRedWeapons(redWeapons, blueWeapons, cfg);
}
function void applyMappedWeapons(List redWeapons, Map cfg, String mapKey, int defaultNum, boolean allowArmedHelicopter) {
@@ -352,6 +420,25 @@ function List parseMappedWeaponNames(Map cfg, String mapKey) {
return result;
}
function List parseCsvList(String text) {
List result = new ArrayList();
if (text == null || text.trim().equals("")) {
return result;
}
String[] parts = text.split(",");
for (int i = 0; i < parts.length; i++) {
String one = parts[i];
if (one == null) {
continue;
}
String item = one.trim();
if (!item.equals("") && !result.contains(item)) {
result.add(item);
}
}
return result;
}
function boolean isValidRedWeaponNameByConfig(Map cfg, String weaponName) {
if (cfg == null || weaponName == null || weaponName.equals("")) {
return false;
@@ -425,6 +512,622 @@ function void applyMissileLinkage(
}
}
function void bindTargetIdsForRedWeapons(List redWeapons, List blueWeapons, Map cfg) {
if (!readBooleanCfg(cfg, "enableTargetAutoBind", true)) {
return;
}
if (redWeapons == null || redWeapons.isEmpty() || blueWeapons == null || blueWeapons.isEmpty()) {
return;
}
Map pools = extractBlueTargetPools(blueWeapons);
Map cursor = new java.util.HashMap();
int total = redWeapons.size();
int bound = 0;
// 第一轮:按武器类别优先匹配
for (Object obj : redWeapons) {
Weapon redWeapon = (Weapon) obj;
if (redWeapon == null) {
continue;
}
if (!isBlank(redWeapon.getTargetId())) {
bound++;
continue;
}
String poolKey = inferBluePoolKeyForRedWeapon(redWeapon);
String targetId = pickTargetIdFromPools(pools, cursor, poolKey);
if (!isBlank(targetId)) {
redWeapon.setTargetId(targetId);
bound++;
}
}
double minRatio = readDoubleCfg(cfg, "minTargetBindRatio", 0.7d);
boolean allowReserveWithoutTarget = readBooleanCfg(cfg, "allowReserveWithoutTarget", true);
double currentRatio = total <= 0 ? 1.0d : ((double) bound / (double) total);
if (currentRatio >= minRatio && allowReserveWithoutTarget) {
return;
}
// 第二轮:若绑定率不足,回退到全目标池尽量补齐(仍允许复用目标)
for (Object obj : redWeapons) {
if (total > 0 && ((double) bound / (double) total) >= minRatio) {
break;
}
Weapon redWeapon = (Weapon) obj;
if (redWeapon == null || !isBlank(redWeapon.getTargetId())) {
continue;
}
String targetId = pickTargetIdFromPools(pools, cursor, "all");
if (!isBlank(targetId)) {
redWeapon.setTargetId(targetId);
bound++;
}
}
// 第三轮:若不允许空 targetId最后强制从 all 池补齐(尽力而为)
if (!allowReserveWithoutTarget) {
for (Object obj : redWeapons) {
Weapon redWeapon = (Weapon) obj;
if (redWeapon == null || !isBlank(redWeapon.getTargetId())) {
continue;
}
String targetId = pickTargetIdFromPools(pools, cursor, "all");
if (!isBlank(targetId)) {
redWeapon.setTargetId(targetId);
}
}
}
}
function void prepareDeploymentPools(FactTask fact, Map cfg, Map runtime) {
if (!readBooleanCfg(cfg, "enablePositionRules", true)) {
return;
}
if (fact == null || runtime == null) {
return;
}
List combatPolygon = extractZonePolygonFromTask(fact, true);
List defensePolygon = extractZonePolygonFromTask(fact, false);
int spacing = readIntCfg(cfg, "fireUnitSpacingMeters", 100);
List combatPoints = buildGridPointsInPolygon(combatPolygon, spacing, readIntCfg(cfg, "groundDeployHeight", 20));
List defensePoints = buildGridPointsInPolygon(defensePolygon, spacing, readIntCfg(cfg, "groundDeployHeight", 20));
runtime.put("deploymentCombatPoints", combatPoints);
runtime.put("deploymentDefensePoints", defensePoints);
}
function void applyWeaponDeployment(FactTask fact, Map cfg, Map runtime) {
if (!readBooleanCfg(cfg, "enablePositionRules", true)) {
return;
}
if (fact == null || fact.getRedTask() == null || fact.getRedTask().getTaskWeapons() == null || runtime == null) {
return;
}
List combatPoints = (List) runtime.get("deploymentCombatPoints");
List defensePoints = (List) runtime.get("deploymentDefensePoints");
if ((combatPoints == null || combatPoints.isEmpty()) && (defensePoints == null || defensePoints.isEmpty())) {
return;
}
Map cursor = new java.util.HashMap();
List defensePriorityWeapons = parseCsvList((String) cfg.get("defensePriorityWeapons"));
String airPref = String.valueOf(cfg.get("airDeployZonePreference"));
int groundH = readIntCfg(cfg, "groundDeployHeight", 20);
int airH = readIntCfg(cfg, "airDeployHeight", 300);
for (Object obj : fact.getRedTask().getTaskWeapons()) {
Weapon redWeapon = (Weapon) obj;
if (redWeapon == null) {
continue;
}
Coordinate selected = null;
if (isRedAirWeapon(redWeapon)) {
selected = pickCoordinateByPreference(combatPoints, defensePoints, cursor, airPref);
if (selected != null) {
selected = cloneCoordinateWithHeight(selected, airH);
}
} else if (defensePriorityWeapons.contains(redWeapon.getName())) {
selected = pickCoordinateByPreference(defensePoints, combatPoints, cursor, "defense");
if (selected != null) {
selected = cloneCoordinateWithHeight(selected, groundH);
}
} else {
selected = pickCoordinateByPreference(combatPoints, defensePoints, cursor, "combat");
if (selected != null) {
selected = cloneCoordinateWithHeight(selected, groundH);
}
}
if (selected != null) {
redWeapon.setCoordinate(selected);
}
}
}
function void applyTrajectoryGeneration(FactTask fact, Map cfg) {
if (!readBooleanCfg(cfg, "enableTrajectoryRules", true)) {
return;
}
if (fact == null || fact.getBlueTask() == null || fact.getRedTask() == null) {
return;
}
Task blueTask = fact.getBlueTask();
Task redTask = fact.getRedTask();
List blueTrack = blueTask.getTrackPoints();
if (blueTrack == null || blueTrack.isEmpty()) {
return;
}
List defZone = blueTask.getDefZoneLocation();
if (defZone == null || defZone.size() < 3) {
return;
}
String strategy = chooseTrajectoryStrategy(blueTask, cfg);
Coordinate endPoint = findNearestDefPointToBlueTail(blueTask);
List redTrack = generateRedTrackPoints(blueTrack, strategy, cfg, endPoint);
if (redTrack != null && !redTrack.isEmpty()) {
redTask.setTrackPoints(redTrack);
}
}
function String chooseTrajectoryStrategy(Task blueTask, Map cfg) {
String mode = String.valueOf(cfg.get("strategyMode"));
if (mode == null || mode.trim().equals("")) {
mode = "auto";
}
mode = mode.trim().toLowerCase();
if (!mode.equals("auto")) {
return fallbackToEnabledStrategy(mode, cfg);
}
double defMinDistance = computeDefMinDistanceMeters(blueTask);
int avgSpeed = computeAverageSpeed(blueTask.getTrackPoints());
int near = readIntCfg(cfg, "nearDefDistanceMeters", 800);
int far = readIntCfg(cfg, "farDefDistanceMeters", 2500);
int fast = readIntCfg(cfg, "fastSpeedThreshold", 180);
String selected = "flank";
if (avgSpeed >= fast && defMinDistance <= near) {
selected = "shortest";
} else if (avgSpeed >= fast && defMinDistance >= far) {
selected = "interfere";
}
return fallbackToEnabledStrategy(selected, cfg);
}
function String fallbackToEnabledStrategy(String preferred, Map cfg) {
if (isStrategyEnabled(preferred, cfg)) {
return preferred;
}
if (isStrategyEnabled("shortest", cfg)) {
return "shortest";
}
if (isStrategyEnabled("flank", cfg)) {
return "flank";
}
if (isStrategyEnabled("interfere", cfg)) {
return "interfere";
}
return "shortest";
}
function boolean isStrategyEnabled(String strategy, Map cfg) {
if (strategy == null) {
return false;
}
if (strategy.equals("shortest")) {
return readBooleanCfg(cfg, "enableShortest", true);
}
if (strategy.equals("flank")) {
return readBooleanCfg(cfg, "enableFlank", true);
}
if (strategy.equals("interfere")) {
return readBooleanCfg(cfg, "enableInterfere", true);
}
return false;
}
function Coordinate findNearestDefPointToBlueTail(Task blueTask) {
if (blueTask == null || blueTask.getTrackPoints() == null || blueTask.getTrackPoints().isEmpty() || blueTask.getDefZoneLocation() == null || blueTask.getDefZoneLocation().isEmpty()) {
return null;
}
TrackPoints tail = (TrackPoints) blueTask.getTrackPoints().get(blueTask.getTrackPoints().size() - 1);
if (tail == null || tail.getLongitude() == null || tail.getLatitude() == null) {
return null;
}
Coordinate nearest = null;
double best = Double.MAX_VALUE;
for (Object obj : blueTask.getDefZoneLocation()) {
Coordinate c = (Coordinate) obj;
if (c == null || c.getLongitude() == null || c.getLatitude() == null) {
continue;
}
double d = approxDistanceMeters(tail.getLongitude().doubleValue(), tail.getLatitude().doubleValue(), c.getLongitude().doubleValue(), c.getLatitude().doubleValue());
if (d < best) {
best = d;
nearest = c;
}
}
return nearest;
}
function double computeDefMinDistanceMeters(Task blueTask) {
Coordinate nearest = findNearestDefPointToBlueTail(blueTask);
if (nearest == null || blueTask == null || blueTask.getTrackPoints() == null || blueTask.getTrackPoints().isEmpty()) {
return Double.MAX_VALUE;
}
TrackPoints tail = (TrackPoints) blueTask.getTrackPoints().get(blueTask.getTrackPoints().size() - 1);
return approxDistanceMeters(
tail.getLongitude().doubleValue(),
tail.getLatitude().doubleValue(),
nearest.getLongitude().doubleValue(),
nearest.getLatitude().doubleValue()
);
}
function int computeAverageSpeed(List trackPoints) {
if (trackPoints == null || trackPoints.isEmpty()) {
return 0;
}
int total = 0;
int count = 0;
for (Object obj : trackPoints) {
TrackPoints p = (TrackPoints) obj;
if (p == null || p.getSpeed() == null) {
continue;
}
total += p.getSpeed();
count++;
}
if (count <= 0) {
return 0;
}
return total / count;
}
function List generateRedTrackPoints(List blueTrackPoints, String strategy, Map cfg, Coordinate endPoint) {
List result = new ArrayList();
if (blueTrackPoints == null || blueTrackPoints.isEmpty()) {
return result;
}
TrackPoints start = (TrackPoints) blueTrackPoints.get(0);
TrackPoints tail = (TrackPoints) blueTrackPoints.get(blueTrackPoints.size() - 1);
if (start == null || start.getLongitude() == null || start.getLatitude() == null) {
return result;
}
double sLon = start.getLongitude().doubleValue();
double sLat = start.getLatitude().doubleValue();
double eLon = (endPoint != null && endPoint.getLongitude() != null) ? endPoint.getLongitude().doubleValue() : (tail == null || tail.getLongitude() == null ? sLon : tail.getLongitude().doubleValue());
double eLat = (endPoint != null && endPoint.getLatitude() != null) ? endPoint.getLatitude().doubleValue() : (tail == null || tail.getLatitude() == null ? sLat : tail.getLatitude().doubleValue());
double dx = eLon - sLon;
double dy = eLat - sLat;
int n = blueTrackPoints.size();
int flankOffset = readIntCfg(cfg, "flankOffsetMeters", 150);
int intBase = readIntCfg(cfg, "interfereOffsetMeters", 120);
int intAmp = readIntCfg(cfg, "interfereZigzagAmplitude", 90);
boolean keepBlueHeight = readBooleanCfg(cfg, "keepBlueHeight", true);
int redH = readIntCfg(cfg, "redTrackHeightOverride", 200);
for (int i = 0; i < n; i++) {
double t = (n <= 1) ? 1.0d : ((double) i / (double) (n - 1));
double baseLon = sLon + dx * t;
double baseLat = sLat + dy * t;
double offMeters = 0.0d;
if ("flank".equals(strategy)) {
offMeters = flankOffset * Math.sin(Math.PI * t);
} else if ("interfere".equals(strategy)) {
double zig = (i % 2 == 0 ? 1.0d : -1.0d) * intAmp;
offMeters = intBase * Math.sin(2.0d * Math.PI * t) + zig;
}
double latDeg = metersToLatDeg(offMeters);
double lonDeg = metersToLonDeg(offMeters, baseLat);
double norm = Math.sqrt(dx * dx + dy * dy);
if (norm < 1e-10) {
norm = 1e-10;
}
double nx = -dy / norm;
double ny = dx / norm;
double finalLon = baseLon + nx * lonDeg;
double finalLat = baseLat + ny * latDeg;
TrackPoints blueP = (TrackPoints) blueTrackPoints.get(i);
TrackPoints redP = new TrackPoints();
redP.setIndex(i);
redP.setLongitude(new java.math.BigDecimal(String.valueOf(finalLon)));
redP.setLatitude(new java.math.BigDecimal(String.valueOf(finalLat)));
redP.setSpeed(blueP == null || blueP.getSpeed() == null ? 0 : blueP.getSpeed());
if (keepBlueHeight) {
redP.setHeight(blueP == null || blueP.getHeight() == null ? redH : blueP.getHeight());
} else {
redP.setHeight(redH);
}
result.add(redP);
}
return result;
}
function double metersToLatDeg(double meters) {
return meters / 111000.0d;
}
function double metersToLonDeg(double meters, double latitudeDeg) {
double cos = Math.cos(Math.toRadians(latitudeDeg));
if (Math.abs(cos) < 1e-6) {
cos = 1e-6;
}
return meters / (111000.0d * cos);
}
function double approxDistanceMeters(double lon1, double lat1, double lon2, double lat2) {
double dx = (lon2 - lon1) * 111000.0d * Math.cos(Math.toRadians((lat1 + lat2) / 2.0d));
double dy = (lat2 - lat1) * 111000.0d;
return Math.sqrt(dx * dx + dy * dy);
}
function List extractZonePolygonFromTask(FactTask fact, boolean isCombat) {
// 输入约定Task.warZoneLocation / defZoneLocation 传入 4 个经纬点(高度可空)
List result = new ArrayList();
Task blueTask = fact == null ? null : fact.getBlueTask();
if (blueTask == null) {
return result;
}
List source = isCombat ? blueTask.getWarZoneLocation() : blueTask.getDefZoneLocation();
if (source == null || source.isEmpty()) {
return result;
}
for (Object oneObj : source) {
Coordinate one = (Coordinate) oneObj;
if (one == null || one.getLongitude() == null || one.getLatitude() == null) {
continue;
}
Coordinate c = new Coordinate();
c.setLongitude(one.getLongitude());
c.setLatitude(one.getLatitude());
c.setHeight(one.getHeight());
result.add(c);
}
return result;
}
function List normalizeToCoordinateList(Object raw) {
List result = new ArrayList();
if (raw == null) {
return result;
}
if (!(raw instanceof List)) {
return result;
}
List values = (List) raw;
for (Object obj : values) {
Coordinate c = toCoordinate(obj);
if (c != null) {
result.add(c);
}
}
return result;
}
function Coordinate toCoordinate(Object obj) {
if (obj == null) {
return null;
}
if (obj instanceof Coordinate) {
return (Coordinate) obj;
}
if (obj instanceof Map) {
Map m = (Map) obj;
Object lon = m.get("longitude");
Object lat = m.get("latitude");
Object h = m.get("height");
if (lon == null || lat == null) {
return null;
}
Coordinate c = new Coordinate();
try {
c.setLongitude(new java.math.BigDecimal(String.valueOf(lon)));
c.setLatitude(new java.math.BigDecimal(String.valueOf(lat)));
c.setHeight(h == null ? 0 : parseIntSafe(String.valueOf(h), 0));
return c;
} catch (Exception ex) {
return null;
}
}
return null;
}
function List buildGridPointsInPolygon(List polygon, int spacingMeters, int defaultHeight) {
List points = new ArrayList();
if (polygon == null || polygon.size() < 3) {
return points;
}
double step = ((double) spacingMeters) / 111000.0d;
if (step <= 0) {
step = 0.0009d;
}
double minLon = 180.0d;
double maxLon = -180.0d;
double minLat = 90.0d;
double maxLat = -90.0d;
for (Object cObj : polygon) {
Coordinate c = (Coordinate) cObj;
if (c == null || c.getLongitude() == null || c.getLatitude() == null) {
continue;
}
double lon = c.getLongitude().doubleValue();
double lat = c.getLatitude().doubleValue();
if (lon < minLon) minLon = lon;
if (lon > maxLon) maxLon = lon;
if (lat < minLat) minLat = lat;
if (lat > maxLat) maxLat = lat;
}
for (double lon = minLon; lon <= maxLon; lon += step) {
for (double lat = minLat; lat <= maxLat; lat += step) {
if (isPointInsidePolygon(lon, lat, polygon)) {
Coordinate c = new Coordinate();
c.setLongitude(new java.math.BigDecimal(String.valueOf(lon)));
c.setLatitude(new java.math.BigDecimal(String.valueOf(lat)));
c.setHeight(defaultHeight);
points.add(c);
}
}
}
return points;
}
function boolean isPointInsidePolygon(double x, double y, List polygon) {
if (polygon == null || polygon.size() < 3) {
return false;
}
boolean inside = false;
int n = polygon.size();
int j = n - 1;
for (int i = 0; i < n; i++) {
Coordinate pi = (Coordinate) polygon.get(i);
Coordinate pj = (Coordinate) polygon.get(j);
if (pi == null || pj == null || pi.getLongitude() == null || pi.getLatitude() == null || pj.getLongitude() == null || pj.getLatitude() == null) {
j = i;
continue;
}
double xi = pi.getLongitude().doubleValue();
double yi = pi.getLatitude().doubleValue();
double xj = pj.getLongitude().doubleValue();
double yj = pj.getLatitude().doubleValue();
boolean intersect = ((yi > y) != (yj > y))
&& (x < (xj - xi) * (y - yi) / ((yj - yi) == 0 ? 1e-12 : (yj - yi)) + xi);
if (intersect) {
inside = !inside;
}
j = i;
}
return inside;
}
function Coordinate pickCoordinateByPreference(List first, List second, Map cursor, String key) {
Coordinate c1 = pickCoordinateRoundRobin(first, cursor, "first_" + key);
if (c1 != null) {
return c1;
}
return pickCoordinateRoundRobin(second, cursor, "second_" + key);
}
function Coordinate pickCoordinateRoundRobin(List values, Map cursor, String key) {
if (values == null || values.isEmpty()) {
return null;
}
Integer idxObj = (Integer) cursor.get(key);
int idx = idxObj == null ? 0 : idxObj.intValue();
Coordinate value = (Coordinate) values.get(idx % values.size());
cursor.put(key, idx + 1);
return value;
}
function Coordinate cloneCoordinateWithHeight(Coordinate source, int height) {
if (source == null) {
return null;
}
Coordinate c = new Coordinate();
c.setLongitude(source.getLongitude());
c.setLatitude(source.getLatitude());
c.setHeight(height);
return c;
}
function Map extractBlueTargetPools(List blueWeapons) {
Map pools = new java.util.HashMap();
pools.put("air", new ArrayList());
pools.put("armor", new ArrayList());
pools.put("artillery", new ArrayList());
pools.put("ground", new ArrayList());
pools.put("missile", new ArrayList());
pools.put("all", new ArrayList());
for (Object obj : blueWeapons) {
Weapon blueWeapon = (Weapon) obj;
if (blueWeapon == null) {
continue;
}
String id = blueWeapon.getEquipmentId();
if (isBlank(id)) {
continue;
}
addUnique((List) pools.get("all"), id);
if (isAirWeapon(blueWeapon)) {
addUnique((List) pools.get("air"), id);
}
if (isArmorWeapon(blueWeapon)) {
addUnique((List) pools.get("armor"), id);
}
if (isArtilleryWeapon(blueWeapon)) {
addUnique((List) pools.get("artillery"), id);
}
if (isGroundWeapon(blueWeapon)) {
addUnique((List) pools.get("ground"), id);
}
if (hasMissileComponent(blueWeapon)) {
addUnique((List) pools.get("missile"), id);
}
}
return pools;
}
function String inferBluePoolKeyForRedWeapon(Weapon redWeapon) {
if (redWeapon == null || redWeapon.getName() == null) {
return "ground";
}
String name = redWeapon.getName();
if (name.contains("反坦克")) {
return "armor";
}
if (name.contains("防空导弹") || name.contains("无人机") || name.contains("直升机")) {
return "air";
}
if (name.contains("迫榴炮") || name.contains("迫击炮")) {
return "artillery";
}
if (name.contains("导弹发射车")) {
return "missile";
}
return "ground";
}
function String pickTargetIdFromPools(Map pools, Map cursor, String preferredKey) {
String fromPreferred = pickFromSinglePool(pools, cursor, preferredKey);
if (!isBlank(fromPreferred)) {
return fromPreferred;
}
if (!"ground".equals(preferredKey)) {
String fromGround = pickFromSinglePool(pools, cursor, "ground");
if (!isBlank(fromGround)) {
return fromGround;
}
}
return pickFromSinglePool(pools, cursor, "all");
}
function String pickFromSinglePool(Map pools, Map cursor, String poolKey) {
if (pools == null || cursor == null || poolKey == null) {
return null;
}
List ids = (List) pools.get(poolKey);
if (ids == null || ids.isEmpty()) {
return null;
}
Integer idxObj = (Integer) cursor.get(poolKey);
int idx = idxObj == null ? 0 : idxObj.intValue();
String id = (String) ids.get(idx % ids.size());
cursor.put(poolKey, idx + 1);
return id;
}
function void addUnique(List values, String value) {
if (values == null || isBlank(value)) {
return;
}
if (!containsString(values, value)) {
values.add(value);
}
}
function boolean isBlank(String text) {
return text == null || text.trim().equals("");
}
function void assignTaskNameByRedWeapons(FactTask fact, Map cfg) {
if (fact == null || fact.getRedTask() == null) {
return;
@@ -809,6 +1512,21 @@ function boolean readBooleanCfg(Map cfg, String key, boolean fallback) {
return "true".equalsIgnoreCase(text.trim());
}
function double readDoubleCfg(Map cfg, String key, double fallback) {
if (cfg == null || key == null) {
return fallback;
}
Object value = cfg.get(key);
if (value == null) {
return fallback;
}
try {
return Double.parseDouble(String.valueOf(value).trim());
} catch (Exception ex) {
return fallback;
}
}
function boolean isRedAirWeapon(Weapon weapon) {
if (weapon == null) {
return false;