火力规则:装备类型规则、目标规则实现、阵位规则、航迹规则
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@@ -34,9 +34,9 @@ public class Task {
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//任务目标id
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private String targetId;
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//作战区经纬度
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private Coordinate warZoneLocation;
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//作战区经纬高
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private List<Coordinate> warZoneLocation;
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//防区经纬度
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private Coordinate defZoneLocation;
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//防区经纬高
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private List<Coordinate> defZoneLocation;
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}
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